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Demos/OpenGL/GlutStuff.h
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Demos/OpenGL/GlutStuff.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GLUT_STUFF_H
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#define GLUT_STUFF_H
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//to be implemented by the demo
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void clientDisplay();
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void clientMoveAndDisplay();
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void clientResetScene();
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int glutmain(int argc, char **argv,int width,int height,const char* title);
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void setCameraDistance(float dist);
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int getDebugMode();
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void setDebugMode(int mode);
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void defaultKeyboard(unsigned char key, int x, int y);
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void clientKeyboard(unsigned char key, int x, int y);
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void clientMouseFunc(int button, int state, int x, int y);
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void clientMotionFunc(int x,int y);
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#endif //GLUT_STUFF_H
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