moved files around
This commit is contained in:
53
Demos/OpenGL/RenderTexture.h
Normal file
53
Demos/OpenGL/RenderTexture.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef RENDER_TEXTURE_H
|
||||
#define RENDER_TEXTURE_H
|
||||
|
||||
#include "SimdVector3.h"
|
||||
#include "BMF_FontData.h"
|
||||
|
||||
///
|
||||
///RenderTexture provides a software-render context (setpixel/printf)
|
||||
///
|
||||
class RenderTexture
|
||||
{
|
||||
int m_height;
|
||||
int m_width;
|
||||
unsigned char* m_buffer;
|
||||
|
||||
public:
|
||||
|
||||
RenderTexture(int width,int height);
|
||||
~RenderTexture();
|
||||
|
||||
inline void SetPixel(int x,int y,const SimdVector4& rgba)
|
||||
{
|
||||
unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
|
||||
|
||||
pixel[0] = (unsigned char)(255*rgba.getX());
|
||||
pixel[1] = (unsigned char)(255*rgba.getY());
|
||||
pixel[2] = (unsigned char)(255*rgba.getZ());
|
||||
pixel[3] = (unsigned char)(255*rgba.getW());
|
||||
}
|
||||
|
||||
const unsigned char* GetBuffer() const { return m_buffer;}
|
||||
int GetWidth() const { return m_width;}
|
||||
int GetHeight() const { return m_height;}
|
||||
void Printf(char* str, BMF_FontData* fontData, int startx = 0,int starty=0);
|
||||
|
||||
};
|
||||
|
||||
#endif //RENDER_TEXTURE_H
|
||||
Reference in New Issue
Block a user