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59
Extras/FCollada/FCDocument/FCDPhysicsSceneNode.h
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59
Extras/FCollada/FCDocument/FCDPhysicsSceneNode.h
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/*
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Copyright (C) 2005-2006 Feeling Software Inc.
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MIT License: http://www.opensource.org/licenses/mit-license.php
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*/
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/*
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Based on the FS Import classes:
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Copyright (C) 2005-2006 Feeling Software Inc
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Copyright (C) 2005-2006 Autodesk Media Entertainment
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MIT License: http://www.opensource.org/licenses/mit-license.php
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*/
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#ifndef _FCD_PHYSICS_SCENE_NODE_
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#define _FCD_PHYSICS_SCENE_NODE_
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#include "FCDocument/FCDEntity.h"
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class FCDocument;
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class FCDEntityInstance;
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class FCDExtra;
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class FCDPhysicsModelInstance;
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typedef vector<FCDPhysicsModelInstance*> FCDPhysicsModelInstanceList;
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class FCOLLADA_EXPORT FCDPhysicsSceneNode : public FCDEntity
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{
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private:
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FCDExtra* extra;
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FMVector3 gravity;
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float timestep;
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FCDPhysicsModelInstanceList instances;
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public:
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FCDPhysicsSceneNode(FCDocument* document);
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virtual ~FCDPhysicsSceneNode();
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// Returns the entity type
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virtual Type GetType() const { return PHYSICS_SCENE_NODE; }
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FCDPhysicsModelInstanceList& GetInstances() { return instances; }
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const FCDPhysicsModelInstanceList& GetInstances() const { return instances; }
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size_t GetNumInstances() const { return instances.size(); };
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// Visibility parameter
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const FMVector3& GetGravity() const { return gravity; }
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const float& GetTimestep() const { return timestep; }
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// Parse a <physics_scene> node from a COLLADA document
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virtual FUStatus LoadFromXML(xmlNode* sceneNode);
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// Write out a <physics_scene> element to a COLLADA xml document
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void WriteToNodeXML(xmlNode* node) const;
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virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
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// Instantiating a scene node means ensuring that there is no cycles in the scene graph
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void Instantiate(FCDPhysicsSceneNode* sceneNode);
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};
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#endif // _FCD_SCENE_NODE_
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