moved files around
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/*
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Copyright (C) 2006 Feeling Software Inc.
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Available only to licensees.
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Distribution of this file or its content is strictly prohibited.
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*/
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#include "StdAfx.h"
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#include "FCDocument/FCDLight.h"
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#include "FCTestExportImport.h"
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namespace FCTestExportImport
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{
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void FillLightLibrary(FCDLightLibrary* library)
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{
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// Create four lights of different types.
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FCDLight* pointLight = library->AddEntity();
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pointLight->SetLightType(FCDLight::POINT);
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FCDLight* spotLight = library->AddEntity();
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spotLight->SetLightType(FCDLight::SPOT);
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FCDLight* directionalLight = library->AddEntity();
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directionalLight->SetLightType(FCDLight::DIRECTIONAL);
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FCDLight* ambientLight = library->AddEntity();
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ambientLight->SetLightType(FCDLight::AMBIENT);
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// Set the base colors
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pointLight->SetColor(FMVector3(0.5f, 0.2f, 0.7f));
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spotLight->SetColor(FMVector3(0.25f, 0.25f, 0.75f));
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directionalLight->SetColor(FMVector3(0.1f, 0.0f, -1.0f));
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ambientLight->SetColor(FMVector3(5.0f, 0.0f, 0.4f));
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// Set some intensity
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pointLight->SetIntensity(2.5f);
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spotLight->SetIntensity(1.5f);
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directionalLight->SetIntensity(0.5f);
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ambientLight->SetIntensity(-2.5f);
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// Test the extra tree:
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FillExtraTree(ambientLight->GetExtra());
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}
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void CheckLightLibrary(FCDLightLibrary* library)
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{
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// Verify that the library contains four lights and one of each type.
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FCDLight* pointLight = NULL,* spotLight = NULL,* directionalLight = NULL,* ambientLight = NULL;
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for (size_t i = 0; i < library->GetEntityCount(); ++i)
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{
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FCDLight* light = library->GetEntity(i);
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switch (light->GetLightType())
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{
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case FCDLight::AMBIENT: FailIf(ambientLight != NULL); ambientLight = light; break;
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case FCDLight::DIRECTIONAL: FailIf(directionalLight != NULL); directionalLight = light; break;
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case FCDLight::POINT: FailIf(pointLight != NULL); pointLight = light; break;
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case FCDLight::SPOT: FailIf(spotLight != NULL); spotLight = light; break;
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default: FailIf(true); break;
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}
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}
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PassIf(ambientLight != NULL && spotLight != NULL && directionalLight != NULL && pointLight != NULL);
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// Verify the base colors
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PassIf(IsEquivalent(pointLight->GetColor(), FMVector3(0.5f, 0.2f, 0.7f)));
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PassIf(IsEquivalent(spotLight->GetColor(), FMVector3(0.25f, 0.25f, 0.75f)));
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PassIf(IsEquivalent(directionalLight->GetColor(), FMVector3(0.1f, 0.0f, -1.0f)));
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PassIf(IsEquivalent(ambientLight->GetColor(), FMVector3(5.0f, 0.0f, 0.4f)));
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// Verify the intensities
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PassIf(IsEquivalent(pointLight->GetIntensity(), 2.5f));
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PassIf(IsEquivalent(spotLight->GetIntensity(), 1.5f));
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PassIf(IsEquivalent(directionalLight->GetIntensity(), 0.5f));
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PassIf(IsEquivalent(ambientLight->GetIntensity(), -2.5f));
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// Test the extra tree
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CheckExtraTree(ambientLight->GetExtra());
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}
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};
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