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Extras/FCollada/FUtils/FUDaeEnum.cpp
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228
Extras/FCollada/FUtils/FUDaeEnum.cpp
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/*
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Copyright (C) 2005-2006 Feeling Software Inc.
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MIT License: http://www.opensource.org/licenses/mit-license.php
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*/
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/*
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Based on the FS Import classes:
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Copyright (C) 2005-2006 Feeling Software Inc
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Copyright (C) 2005-2006 Autodesk Media Entertainment
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MIT License: http://www.opensource.org/licenses/mit-license.php
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*/
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#include "StdAfx.h"
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#include "FUtils/FUDaeEnum.h"
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#include "FUtils/FUDaeSyntax.h"
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namespace FUDaeInterpolation
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{
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Interpolation FromString(const string& value)
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{
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if (value == DAE_NONE_INTERPOLATION) return STEP;
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else if (value == DAE_STEP_INTERPOLATION) return STEP;
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else if (value == DAE_LINEAR_INTERPOLATION) return LINEAR;
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else if (value == DAE_BEZIER_INTERPOLATION) return BEZIER;
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else return UNKNOWN;
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}
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const char* ToString(const Interpolation& value)
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{
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switch (value)
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{
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case STEP: return DAE_STEP_INTERPOLATION;
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case LINEAR: return DAE_LINEAR_INTERPOLATION;
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case BEZIER: return DAE_BEZIER_INTERPOLATION;
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case UNKNOWN:
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default: return DAEERR_UNKNOWN_ELEMENT;
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}
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}
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};
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namespace FUDaeFunction
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{
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Function FromString(const char* value)
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{
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if (IsEquivalent(value, DAE_CONSTANT_FUNCTION)) return CONSTANT;
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else if (IsEquivalent(value, DAE_LINEAR_FUNCTION)) return LINEAR;
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else if (IsEquivalent(value, DAE_QUADRATIC_FUNCTION)) return QUADRATIC;
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else return UNKNOWN;
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}
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};
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namespace FUDaeTextureChannel
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{
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Channel FromString(const string& value)
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{
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if (value == DAE_AMBIENT_TEXTURE_CHANNEL) return AMBIENT;
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else if (value == DAE_BUMP_TEXTURE_CHANNEL) return BUMP;
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else if (value == DAE_DIFFUSE_TEXTURE_CHANNEL) return DIFFUSE;
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else if (value == DAE_DISPLACEMENT_TEXTURE_CHANNEL) return DISPLACEMENT;
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else if (value == DAE_EMISSION_TEXTURE_CHANNEL) return EMISSION;
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else if (value == DAE_FILTER_TEXTURE_CHANNEL) return FILTER;
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else if (value == DAE_OPACITY_TEXTURE_CHANNEL) return OPACITY;
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else if (value == DAE_REFLECTION_TEXTURE_CHANNEL) return REFLECTION;
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else if (value == DAE_REFRACTION_TEXTURE_CHANNEL) return REFRACTION;
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else if (value == DAE_SHININESS_TEXTURE_CHANNEL) return SHININESS;
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else if (value == DAE_SPECULAR_TEXTURE_CHANNEL) return SPECULAR;
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else if (value == DAE_SPECULARLEVEL_TEXTURE_CHANNEL) return SPECULAR_LEVEL;
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else if (value == DAE_TRANSPARENT_TEXTURE_CHANNEL) return TRANSPARENT;
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else return UNKNOWN;
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}
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};
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namespace FUDaeMorphMethod
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{
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Method FromString(const char* value)
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{
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if (IsEquivalent(value, DAE_NORMALIZED_MORPH_METHOD)) return NORMALIZED;
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else if (IsEquivalent(value, DAE_RELATIVE_MORPH_METHOD)) return RELATIVE;
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else return DEFAULT;
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}
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const char* ToString(Method method)
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{
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switch (method)
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{
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case NORMALIZED: return DAE_NORMALIZED_MORPH_METHOD;
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case RELATIVE: return DAE_RELATIVE_MORPH_METHOD;
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case UNKNOWN:
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default: return DAEERR_UNKNOWN_MORPH_METHOD;
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}
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}
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};
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namespace FUDaeInfinity
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{
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Infinity FromString(const char* value)
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{
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if (IsEquivalent(value, DAEMAYA_CONSTANT_INFINITY)) return CONSTANT;
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else if (IsEquivalent(value, DAEMAYA_LINEAR_INFINITY)) return LINEAR;
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else if (IsEquivalent(value, DAEMAYA_CYCLE_INFINITY)) return CYCLE;
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else if (IsEquivalent(value, DAEMAYA_CYCLE_RELATIVE_INFINITY)) return CYCLE_RELATIVE;
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else if (IsEquivalent(value, DAEMAYA_OSCILLATE_INFINITY)) return OSCILLATE;
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else return DEFAULT;
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}
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const char* ToString(Infinity type)
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{
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switch (type)
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{
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case CONSTANT: return DAEMAYA_CONSTANT_INFINITY;
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case LINEAR: return DAEMAYA_LINEAR_INFINITY;
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case CYCLE: return DAEMAYA_CYCLE_INFINITY;
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case CYCLE_RELATIVE: return DAEMAYA_CYCLE_RELATIVE_INFINITY;
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case OSCILLATE: return DAEMAYA_OSCILLATE_INFINITY;
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default: return DAEMAYA_CONSTANT_INFINITY;
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}
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}
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};
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namespace FUDaeBlendMode
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{
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Mode FromString(const char* value)
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{
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if (IsEquivalent(value, DAEMAYA_NONE_BLENDMODE)) return NONE;
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else if (IsEquivalent(value, DAEMAYA_OVER_BLENDMODE)) return OVER;
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else if (IsEquivalent(value, DAEMAYA_IN_BLENDMODE)) return IN;
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else if (IsEquivalent(value, DAEMAYA_OUT_BLENDMODE)) return OUT;
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else if (IsEquivalent(value, DAEMAYA_ADD_BLENDMODE)) return ADD;
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else if (IsEquivalent(value, DAEMAYA_SUBSTRACT_BLENDMODE)) return SUBSTRACT;
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else if (IsEquivalent(value, DAEMAYA_MULTIPLY_BLENDMODE)) return MULTIPLY;
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else if (IsEquivalent(value, DAEMAYA_DIFFERENCE_BLENDMODE)) return DIFFERENCE;
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else if (IsEquivalent(value, DAEMAYA_LIGHTEN_BLENDMODE)) return LIGHTEN;
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else if (IsEquivalent(value, DAEMAYA_DARKEN_BLENDMODE)) return DARKEN;
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else if (IsEquivalent(value, DAEMAYA_SATURATE_BLENDMODE)) return SATURATE;
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else if (IsEquivalent(value, DAEMAYA_DESATURATE_BLENDMODE)) return DESATURATE;
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else if (IsEquivalent(value, DAEMAYA_ILLUMINATE_BLENDMODE)) return ILLUMINATE;
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else return UNKNOWN;
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}
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const char* ToString(Mode mode)
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{
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switch (mode)
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{
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case NONE: return DAEMAYA_NONE_BLENDMODE;
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case OVER: return DAEMAYA_OVER_BLENDMODE;
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case IN: return DAEMAYA_IN_BLENDMODE;
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case OUT: return DAEMAYA_OUT_BLENDMODE;
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case ADD: return DAEMAYA_ADD_BLENDMODE;
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case SUBSTRACT: return DAEMAYA_SUBSTRACT_BLENDMODE;
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case MULTIPLY: return DAEMAYA_MULTIPLY_BLENDMODE;
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case DIFFERENCE: return DAEMAYA_DIFFERENCE_BLENDMODE;
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case LIGHTEN: return DAEMAYA_LIGHTEN_BLENDMODE;
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case DARKEN: return DAEMAYA_DARKEN_BLENDMODE;
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case SATURATE: return DAEMAYA_SATURATE_BLENDMODE;
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case DESATURATE: return DAEMAYA_DESATURATE_BLENDMODE;
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case ILLUMINATE: return DAEMAYA_ILLUMINATE_BLENDMODE;
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default: return DAEMAYA_NONE_BLENDMODE;
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}
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}
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}
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namespace FUDaeGeometryInput
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{
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Semantic FromString(const char* value)
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{
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if (IsEquivalent(value, DAE_POSITION_INPUT)) return POSITION;
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else if (IsEquivalent(value, DAE_VERTEX_INPUT)) return VERTEX;
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else if (IsEquivalent(value, DAE_NORMAL_INPUT)) return NORMAL;
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else if (IsEquivalent(value, DAE_GEOTANGENT_INPUT)) return GEOTANGENT;
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else if (IsEquivalent(value, DAE_GEOBINORMAL_INPUT)) return GEOBINORMAL;
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else if (IsEquivalent(value, DAE_TEXCOORD_INPUT)) return TEXCOORD;
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else if (IsEquivalent(value, DAE_TEXTANGENT_INPUT)) return TEXTANGENT;
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else if (IsEquivalent(value, DAE_TEXBINORMAL_INPUT)) return TEXBINORMAL;
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else if (IsEquivalent(value, DAE_MAPPING_INPUT)) return UV;
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else if (IsEquivalent(value, DAE_COLOR_INPUT)) return COLOR;
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else if (IsEquivalent(value, DAEMAYA_EXTRA_INPUT)) return EXTRA;
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else return UNKNOWN;
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}
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const char* ToString(Semantic semantic)
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{
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switch(semantic)
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{
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case POSITION: return DAE_POSITION_INPUT;
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case VERTEX: return DAE_VERTEX_INPUT;
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case NORMAL: return DAE_NORMAL_INPUT;
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case GEOTANGENT: return DAE_GEOTANGENT_INPUT;
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case GEOBINORMAL: return DAE_GEOBINORMAL_INPUT;
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case TEXCOORD: return DAE_TEXCOORD_INPUT;
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case TEXTANGENT: return DAE_TEXTANGENT_INPUT;
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case TEXBINORMAL: return DAE_TEXBINORMAL_INPUT;
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case UV: return DAE_MAPPING_INPUT;
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case COLOR: return DAE_COLOR_INPUT;
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case EXTRA: return DAEMAYA_EXTRA_INPUT;
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case UNKNOWN:
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default: return DAEERR_UNKNOWN_INPUT;
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}
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}
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}
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namespace FUDaeProfileType
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{
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Type FromString(const char* value)
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{
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if (IsEquivalent(value, DAE_FX_PROFILE_COMMON_ELEMENT)) return COMMON;
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else if (IsEquivalent(value, DAE_FX_PROFILE_CG_ELEMENT)) return CG;
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else if (IsEquivalent(value, DAE_FX_PROFILE_HLSL_ELEMENT)) return HLSL;
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else if (IsEquivalent(value, DAE_FX_PROFILE_GLSL_ELEMENT)) return GLSL;
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else if (IsEquivalent(value, DAE_FX_PROFILE_GLES_ELEMENT)) return GLES;
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else return UNKNOWN;
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}
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const char* ToString(Type type)
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{
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switch(type)
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{
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case COMMON: return DAE_FX_PROFILE_COMMON_ELEMENT;
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case CG: return DAE_FX_PROFILE_CG_ELEMENT;
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case HLSL: return DAE_FX_PROFILE_HLSL_ELEMENT;
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case GLSL: return DAE_FX_PROFILE_GLSL_ELEMENT;
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case GLES: return DAE_FX_PROFILE_GLES_ELEMENT;
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case UNKNOWN:
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default: return DAEERR_UNKNOWN_INPUT;
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}
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}
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}
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