moved files around
This commit is contained in:
5
Extras/PhysicsInterface/Common/Jamfile
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5
Extras/PhysicsInterface/Common/Jamfile
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SubDir TOP Extras PhysicsInterface Common ;
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Library bulletphysicsinterfacecommon : [ Wildcard *.h *.cpp ] ;
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InstallHeader [ Wildcard *.h ] ;
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92
Extras/PhysicsInterface/Common/PHY_DynamicTypes.h
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92
Extras/PhysicsInterface/Common/PHY_DynamicTypes.h
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/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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||||
|
||||
|
||||
#ifndef __PHY_DYNAMIC_TYPES
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#define __PHY_DYNAMIC_TYPES
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||||
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class PHY_ResponseTable;
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class PHY_Shape;
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struct PHY__Vector3
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{
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float m_vec[4];
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operator const float* () const
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{
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return &m_vec[0];
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}
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operator float* ()
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{
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return &m_vec[0];
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}
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};
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//typedef float PHY__Vector3[4];
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typedef enum
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{
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PHY_FH_RESPONSE,
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PHY_SENSOR_RESPONSE, /* Touch Sensors */
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||||
PHY_CAMERA_RESPONSE, /* Visibility Culling */
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||||
PHY_OBJECT_RESPONSE, /* Object Dynamic Geometry Response */
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||||
PHY_STATIC_RESPONSE, /* Static Geometry Response */
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||||
|
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PHY_NUM_RESPONSE
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};
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|
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typedef struct PHY_CollData {
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PHY__Vector3 m_point1; /* Point in object1 in world coordinates */
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PHY__Vector3 m_point2; /* Point in object2 in world coordinates */
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PHY__Vector3 m_normal; /* point2 - point1 */
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} PHY_CollData;
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||||
|
||||
|
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typedef bool (*PHY_ResponseCallback)(void *client_data,
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void *client_object1,
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void *client_object2,
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const PHY_CollData *coll_data);
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|
||||
|
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|
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/// PHY_PhysicsType enumerates all possible Physics Entities.
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/// It is mainly used to create/add Physics Objects
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|
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typedef enum PHY_PhysicsType {
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PHY_CONVEX_RIGIDBODY=16386,
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PHY_CONCAVE_RIGIDBODY=16399,
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PHY_CONVEX_FIXEDBODY=16388,//'collision object'
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PHY_CONCAVE_FIXEDBODY=16401,
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PHY_CONVEX_KINEMATICBODY=16387,//
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PHY_CONCAVE_KINEMATICBODY=16400,
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PHY_CONVEX_PHANTOMBODY=16398,
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PHY_CONCAVE_PHANTOMBODY=16402
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} PHY_PhysicsType;
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/// PHY_ConstraintType enumerates all supported Constraint Types
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typedef enum PHY_ConstraintType {
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PHY_POINT2POINT_CONSTRAINT=1,
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PHY_LINEHINGE_CONSTRAINT=2,
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PHY_ANGULAR_CONSTRAINT = 3,//hinge without ball socket
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PHY_VEHICLE_CONSTRAINT=11,//complex 'constraint' that turns a rigidbody into a vehicle
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} PHY_ConstraintType;
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typedef float PHY_Vector3[3];
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#endif //__PHY_DYNAMIC_TYPES
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22
Extras/PhysicsInterface/Common/PHY_IMotionState.cpp
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22
Extras/PhysicsInterface/Common/PHY_IMotionState.cpp
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||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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||||
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||||
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#include "PHY_IMotionState.h"
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PHY_IMotionState::~PHY_IMotionState()
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{
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}
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42
Extras/PhysicsInterface/Common/PHY_IMotionState.h
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42
Extras/PhysicsInterface/Common/PHY_IMotionState.h
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/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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||||
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||||
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#ifndef PHY__MOTIONSTATE_H
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#define PHY__MOTIONSTATE_H
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/**
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PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
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Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
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*/
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class PHY_IMotionState
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{
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public:
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virtual ~PHY_IMotionState();
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virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
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virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
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virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
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virtual void setWorldPosition(float posX,float posY,float posZ)=0;
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virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
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||||
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virtual void calculateWorldTransformations()=0;
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||||
};
|
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|
||||
#endif //PHY__MOTIONSTATE_H
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||||
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||||
23
Extras/PhysicsInterface/Common/PHY_IPhysicsController.cpp
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23
Extras/PhysicsInterface/Common/PHY_IPhysicsController.cpp
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@@ -0,0 +1,23 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "PHY_IPhysicsController.h"
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||||
|
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PHY_IPhysicsController::~PHY_IPhysicsController()
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||||
{
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||||
|
||||
}
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||||
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||||
88
Extras/PhysicsInterface/Common/PHY_IPhysicsController.h
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88
Extras/PhysicsInterface/Common/PHY_IPhysicsController.h
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|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
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||||
#ifndef PHY_IPHYSICSCONTROLLER_H
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#define PHY_IPHYSICSCONTROLLER_H
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#include "PHY_DynamicTypes.h"
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||||
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/**
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PHY_IPhysicsController is the abstract simplified Interface to a physical object.
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||||
It contains the IMotionState and IDeformableMesh Interfaces.
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*/
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||||
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||||
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class PHY_IPhysicsController
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||||
{
|
||||
|
||||
public:
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||||
|
||||
virtual ~PHY_IPhysicsController();
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||||
/**
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||||
SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
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||||
*/
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||||
virtual bool SynchronizeMotionStates(float time)=0;
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||||
/**
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||||
WriteMotionStateToDynamics ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
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||||
*/
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||||
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||||
virtual void WriteMotionStateToDynamics(bool nondynaonly)=0;
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||||
virtual void WriteDynamicsToMotionState()=0;
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||||
// controller replication
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||||
virtual void PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)=0;
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||||
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||||
// kinematic methods
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||||
virtual void RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local)=0;
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||||
virtual void RelativeRotate(const float drot[12],bool local)=0;
|
||||
virtual void getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal)=0;
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||||
virtual void setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal)=0;
|
||||
virtual void setPosition(float posX,float posY,float posZ)=0;
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||||
virtual void getPosition(PHY__Vector3& pos) const=0;
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||||
virtual void setScaling(float scaleX,float scaleY,float scaleZ)=0;
|
||||
|
||||
// physics methods
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||||
virtual void ApplyTorque(float torqueX,float torqueY,float torqueZ,bool local)=0;
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||||
virtual void ApplyForce(float forceX,float forceY,float forceZ,bool local)=0;
|
||||
virtual void SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local)=0;
|
||||
virtual void SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local)=0;
|
||||
|
||||
virtual void applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ)=0;
|
||||
virtual void SetActive(bool active)=0;
|
||||
|
||||
// reading out information from physics
|
||||
virtual void GetLinearVelocity(float& linvX,float& linvY,float& linvZ)=0;
|
||||
virtual void GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ)=0;
|
||||
virtual void getReactionForce(float& forceX,float& forceY,float& forceZ)=0;
|
||||
|
||||
// dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted
|
||||
virtual void setRigidBody(bool rigid)=0;
|
||||
|
||||
|
||||
// clientinfo for raycasts for example
|
||||
virtual void* getNewClientInfo()=0;
|
||||
virtual void setNewClientInfo(void* clientinfo)=0;
|
||||
virtual PHY_IPhysicsController* GetReplica() {return 0;}
|
||||
|
||||
virtual void calcXform() =0;
|
||||
virtual void SetMargin(float margin) =0;
|
||||
virtual float GetMargin() const=0;
|
||||
virtual float GetRadius() const { return 0.f;}
|
||||
PHY__Vector3 GetWorldPosition(PHY__Vector3& localpos);
|
||||
|
||||
};
|
||||
|
||||
#endif //PHY_IPHYSICSCONTROLLER_H
|
||||
|
||||
26
Extras/PhysicsInterface/Common/PHY_IPhysicsEnvironment.cpp
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26
Extras/PhysicsInterface/Common/PHY_IPhysicsEnvironment.cpp
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@@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Copyright (c) 2001-2005 Erwin Coumans <phy@erwincoumans.com>
|
||||
*
|
||||
* Permission to use, copy, modify, distribute and sell this software
|
||||
* and its documentation for any purpose is hereby granted without fee,
|
||||
* provided that the above copyright notice appear in all copies and
|
||||
* that both that copyright notice and this permission notice appear
|
||||
* in supporting documentation. Erwin Coumans makes no
|
||||
* representations about the suitability of this software for any
|
||||
* purpose. It is provided "as is" without express or implied warranty.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "PHY_IPhysicsEnvironment.h"
|
||||
|
||||
/**
|
||||
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
|
||||
* A derived class may be able to 'construct' entities by loading and/or converting
|
||||
*/
|
||||
|
||||
|
||||
|
||||
PHY_IPhysicsEnvironment::~PHY_IPhysicsEnvironment()
|
||||
{
|
||||
|
||||
}
|
||||
58
Extras/PhysicsInterface/Common/PHY_IPhysicsEnvironment.h
Normal file
58
Extras/PhysicsInterface/Common/PHY_IPhysicsEnvironment.h
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef _IPHYSICSENVIRONMENT
|
||||
#define _IPHYSICSENVIRONMENT
|
||||
|
||||
#include <vector>
|
||||
#include "PHY_DynamicTypes.h"
|
||||
|
||||
/**
|
||||
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
|
||||
* A derived class may be able to 'construct' entities by loading and/or converting
|
||||
*/
|
||||
class PHY_IPhysicsEnvironment
|
||||
{
|
||||
public:
|
||||
virtual ~PHY_IPhysicsEnvironment();
|
||||
/// Perform an integration step of duration 'timeStep'.
|
||||
virtual bool proceedDeltaTime(double curTime,float timeStep)=0;
|
||||
|
||||
|
||||
virtual void setGravity(float x,float y,float z)=0;
|
||||
|
||||
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
|
||||
float pivotX,float pivotY,float pivotZ,
|
||||
float axisX,float axisY,float axisZ)=0;
|
||||
virtual void removeConstraint(int constraintid)=0;
|
||||
|
||||
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
|
||||
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)=0;
|
||||
|
||||
|
||||
//Methods for gamelogic collision/physics callbacks
|
||||
//todo:
|
||||
virtual void addSensor(PHY_IPhysicsController* ctrl)=0;
|
||||
virtual void removeSensor(PHY_IPhysicsController* ctrl)=0;
|
||||
virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)=0;
|
||||
virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl)=0;
|
||||
virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) =0;
|
||||
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight)=0;
|
||||
|
||||
};
|
||||
|
||||
#endif //_IPHYSICSENVIRONMENT
|
||||
|
||||
23
Extras/PhysicsInterface/Common/PHY_IVehicle.cpp
Normal file
23
Extras/PhysicsInterface/Common/PHY_IVehicle.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "PHY_IVehicle.h"
|
||||
|
||||
PHY_IVehicle::~PHY_IVehicle()
|
||||
{
|
||||
|
||||
}
|
||||
61
Extras/PhysicsInterface/Common/PHY_IVehicle.h
Normal file
61
Extras/PhysicsInterface/Common/PHY_IVehicle.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef PHY_IVEHICLE_H
|
||||
#define PHY_IVEHICLE_H
|
||||
|
||||
//PHY_IVehicle provides a generic interface for (raycast based) vehicles. Mostly targetting 4 wheel cars and 2 wheel motorbikes.
|
||||
|
||||
class PHY_IMotionState;
|
||||
#include "PHY_DynamicTypes.h"
|
||||
|
||||
class PHY_IVehicle
|
||||
{
|
||||
public:
|
||||
|
||||
virtual ~PHY_IVehicle();
|
||||
|
||||
virtual void AddWheel(
|
||||
PHY_IMotionState* motionState,
|
||||
PHY__Vector3 connectionPoint,
|
||||
PHY__Vector3 downDirection,
|
||||
PHY__Vector3 axleDirection,
|
||||
float suspensionRestLength,
|
||||
float wheelRadius,
|
||||
bool hasSteering
|
||||
) = 0;
|
||||
|
||||
|
||||
virtual int GetNumWheels() const = 0;
|
||||
|
||||
virtual void GetWheelPosition(int wheelIndex,float& posX,float& posY,float& posZ) const = 0;
|
||||
virtual void GetWheelOrientationQuaternion(int wheelIndex,float& quatX,float& quatY,float& quatZ,float& quatW) const = 0;
|
||||
virtual float GetWheelRotation(int wheelIndex) const = 0;
|
||||
|
||||
virtual int GetUserConstraintId() const =0;
|
||||
virtual int GetUserConstraintType() const =0;
|
||||
|
||||
//some basic steering/braking/tuning/balancing (bikes)
|
||||
|
||||
virtual void SetSteeringValue(float steering,int wheelIndex) = 0;
|
||||
|
||||
virtual void ApplyEngineForce(float force,int wheelIndex) = 0;
|
||||
|
||||
virtual void ApplyBraking(float braking,int wheelIndex) = 0;
|
||||
|
||||
};
|
||||
|
||||
#endif //PHY_IVEHICLE_H
|
||||
47
Extras/PhysicsInterface/Common/PHY_Pro.h
Normal file
47
Extras/PhysicsInterface/Common/PHY_Pro.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PHY_PROPSH
|
||||
#define PHY_PROPSH
|
||||
|
||||
|
||||
class CollisionShape;
|
||||
|
||||
// Properties of dynamic objects
|
||||
struct PHY_ShapeProps {
|
||||
float m_mass; // Total mass
|
||||
float m_inertia; // Inertia, should be a tensor some time
|
||||
float m_lin_drag; // Linear drag (air, water) 0 = concrete, 1 = vacuum
|
||||
float m_ang_drag; // Angular drag
|
||||
float m_friction_scaling[3]; // Scaling for anisotropic friction. Component in range [0, 1]
|
||||
bool m_do_anisotropic; // Should I do anisotropic friction?
|
||||
bool m_do_fh; // Should the object have a linear Fh spring?
|
||||
bool m_do_rot_fh; // Should the object have an angular Fh spring?
|
||||
CollisionShape* m_shape;
|
||||
};
|
||||
|
||||
|
||||
// Properties of collidable objects (non-ghost objects)
|
||||
struct PHY_MaterialProps {
|
||||
float m_restitution; // restitution of energie after a collision 0 = inelastic, 1 = elastic
|
||||
float m_friction; // Coulomb friction (= ratio between the normal en maximum friction force)
|
||||
float m_fh_spring; // Spring constant (both linear and angular)
|
||||
float m_fh_damping; // Damping factor (linear and angular) in range [0, 1]
|
||||
float m_fh_distance; // The range above the surface where Fh is active.
|
||||
bool m_fh_normal; // Should the object slide off slopes?
|
||||
};
|
||||
|
||||
#endif //PHY_PROPSH
|
||||
|
||||
128
Extras/PhysicsInterface/Common/PhysicsInterface.dsp
Normal file
128
Extras/PhysicsInterface/Common/PhysicsInterface.dsp
Normal file
@@ -0,0 +1,128 @@
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||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
# End Source File
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|
||||
|
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|
||||
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||||
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||||
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||||
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RelativePath="..\PHY_IMotionState.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\PHY_IPhysicsController.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\PHY_IPhysicsEnvironment.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\PHY_IVehicle.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\PHY_DynamicTypes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\PHY_IMotionState.h"
|
||||
>
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\PHY_IPhysicsController.h"
|
||||
>
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\PHY_IPhysicsEnvironment.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\PHY_IVehicle.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\PHY_Pro.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\ReadMe.txt"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
Reference in New Issue
Block a user