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Extras/PhysicsInterface/Common/PHY_IMotionState.h
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Extras/PhysicsInterface/Common/PHY_IMotionState.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PHY__MOTIONSTATE_H
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#define PHY__MOTIONSTATE_H
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/**
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PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
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Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
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*/
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class PHY_IMotionState
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{
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public:
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virtual ~PHY_IMotionState();
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virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
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virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
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virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
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virtual void setWorldPosition(float posX,float posY,float posZ)=0;
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virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
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virtual void calculateWorldTransformations()=0;
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};
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#endif //PHY__MOTIONSTATE_H
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