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Extras/PhysicsInterface/Common/PHY_IVehicle.h
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Extras/PhysicsInterface/Common/PHY_IVehicle.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PHY_IVEHICLE_H
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#define PHY_IVEHICLE_H
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//PHY_IVehicle provides a generic interface for (raycast based) vehicles. Mostly targetting 4 wheel cars and 2 wheel motorbikes.
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class PHY_IMotionState;
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#include "PHY_DynamicTypes.h"
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class PHY_IVehicle
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{
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public:
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virtual ~PHY_IVehicle();
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virtual void AddWheel(
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PHY_IMotionState* motionState,
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PHY__Vector3 connectionPoint,
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PHY__Vector3 downDirection,
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PHY__Vector3 axleDirection,
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float suspensionRestLength,
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float wheelRadius,
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bool hasSteering
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) = 0;
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virtual int GetNumWheels() const = 0;
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virtual void GetWheelPosition(int wheelIndex,float& posX,float& posY,float& posZ) const = 0;
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virtual void GetWheelOrientationQuaternion(int wheelIndex,float& quatX,float& quatY,float& quatZ,float& quatW) const = 0;
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virtual float GetWheelRotation(int wheelIndex) const = 0;
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virtual int GetUserConstraintId() const =0;
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virtual int GetUserConstraintType() const =0;
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//some basic steering/braking/tuning/balancing (bikes)
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virtual void SetSteeringValue(float steering,int wheelIndex) = 0;
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virtual void ApplyEngineForce(float force,int wheelIndex) = 0;
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virtual void ApplyBraking(float braking,int wheelIndex) = 0;
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};
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#endif //PHY_IVEHICLE_H
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