moved files around
This commit is contained in:
531
Extras/test_BulletOde.cpp
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531
Extras/test_BulletOde.cpp
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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///Bullet Continuous Collision Detection and Physics Engine:
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#include <ode/ode.h>
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#include <drawstuff/drawstuff.h>
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//#include <bullet/bullet.h>
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#include "CollisionDispatch/CollisionObject.h"
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#include "CollisionDispatch/CollisionWorld.h"
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#include "BroadphaseCollision/SimpleBroadphase.h"
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#include "BroadphaseCollision/AxisSweep3.h"
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#include "CollisionDispatch/CollisionDispatcher.h"
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#include "CollisionShapes/BoxShape.h"
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#include "CollisionShapes/SphereShape.h"
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#include "CollisionShapes/CylinderShape.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
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#endif
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// select correct drawing functions
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#ifdef dDOUBLE
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#define dsDrawBox dsDrawBoxD
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#define dsDrawSphere dsDrawSphereD
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#define dsDrawCylinder dsDrawCylinderD
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#define dsDrawCappedCylinder dsDrawCappedCylinderD
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#endif
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// some constants
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#define NUM 100 // max number of objects
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#define DENSITY (5.0) // density of all objects
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#define GPB 3 // maximum number of geometries per body
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#define MAX_CONTACTS 4 // maximum number of contact points per body
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// dynamics and collision objects
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struct MyObject {
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dBodyID body; // the body
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CollisionObject collider; //the collisionShape
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};
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static int num=0; // number of objects in simulation
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static int nextobj=0; // next object to recycle if num==NUM
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static dWorldID world;
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CollisionWorld* collisionWorld = 0;
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static MyObject obj[NUM];
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static dJointGroupID contactgroup;
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static int selected = -1; // selected object
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static int show_aabb = 0; // show geom AABBs?
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static int show_contacts = 0; // show contact points?
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static int random_pos = 1; // drop objects from random position?
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static int write_world = 0;
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SimdTransform GetTransformFromOde(const dReal* pos,const dReal* rot)
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{
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SimdTransform trans;
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trans.setIdentity();
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// rot is pointer to object's rotation matrix, 4*3 format!
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SimdMatrix3x3 orn(rot[0],rot[1],rot[2],
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rot[4],rot[5],rot[6],
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rot[8],rot[9],rot[10]);
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trans.setOrigin(SimdVector3(pos[0],pos[1],pos[2]));
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trans.setBasis(orn);
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return trans;
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}
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void GetOdeFromTransform(const SimdTransform& trans,dReal* pos,dReal* rot)
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{
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pos[0] = trans.getOrigin().x();
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pos[1] = trans.getOrigin().y();
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pos[2] = trans.getOrigin().z();
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rot[0] = trans.getBasis()[0][0];
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rot[1] = trans.getBasis()[0][1];
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rot[2] = trans.getBasis()[0][2];
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rot[4] = trans.getBasis()[1][0];
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rot[5] = trans.getBasis()[1][1];
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rot[6] = trans.getBasis()[1][2];
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rot[8] = trans.getBasis()[2][0];
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rot[9] = trans.getBasis()[2][1];
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rot[10] = trans.getBasis()[2][2];
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}
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// start simulation - set viewpoint
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static void start()
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{
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static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
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static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
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dsSetViewpoint (xyz,hpr);
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printf ("To drop another object, press:\n");
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printf (" b for box.\n");
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printf (" s for sphere.\n");
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printf (" c for cylinder.\n");
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printf (" x for a composite object.\n");
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printf ("To select an object, press space.\n");
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printf ("To disable the selected object, press d.\n");
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printf ("To enable the selected object, press e.\n");
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printf ("To toggle showing the geom AABBs, press a.\n");
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printf ("To toggle showing the contact points, press t.\n");
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printf ("To toggle dropping from random position/orientation, press r.\n");
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printf ("To save the current state to 'state.dif', press 1.\n");
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}
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char locase (char c)
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{
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if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
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else return c;
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}
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// called when a key pressed
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static void command (int cmd)
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{
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size_t i;
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int j,k;
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dReal sides[3];
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dMass m;
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cmd = locase (cmd);
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if (cmd == 'b' || cmd == 's' || cmd == 'c'
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/* || cmd == 'l' */) {
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if (num < NUM) {
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i = num;
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num++;
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}
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else {
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i = nextobj;
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nextobj++;
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if (nextobj >= num) nextobj = 0;
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// destroy the body and geoms for slot i
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dBodyDestroy (obj[i].body);
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collisionWorld->RemoveCollisionObject(&obj[i].collider);
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obj[i].collider.m_broadphaseHandle = (BroadphaseProxy*)(-1);
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//todo: destroy collider
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}
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obj[i].body = dBodyCreate (world);
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for (k=0; k<3; k++) sides[k] = dRandReal()*0.2+0.1;
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dMatrix3 R;
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if (random_pos) {
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dBodySetPosition (obj[i].body,
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dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2);
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dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
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dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
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}
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else {
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dReal maxheight = 0;
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for (k=0; k<num; k++) {
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const dReal *pos = dBodyGetPosition (obj[k].body);
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if (pos[2] > maxheight) maxheight = pos[2];
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}
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dBodySetPosition (obj[i].body, 0,0,maxheight+0.3);
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dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
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}
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dBodySetRotation (obj[i].body,R);
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dBodySetData (obj[i].body,(void*) i);
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if (cmd == 'b') {
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dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
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obj[i].collider.m_collisionShape = new BoxShape(SimdVector3(0.5*sides[0],0.5*sides[1],0.5*sides[2]));
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obj[i].collider.m_worldTransform = GetTransformFromOde(dBodyGetPosition(obj[i].body),dBodyGetRotation(obj[i].body));
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collisionWorld->AddCollisionObject(&obj[i].collider);
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obj[i].collider.m_userPointer = obj[i].body;
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}
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else if (cmd == 'c') {
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sides[0] *= 0.2;
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sides[1] *= 0.2;
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sides[2] *= 0.2;
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dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]);
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obj[i].collider.m_collisionShape = new CylinderShapeZ(SimdVector3(sides[0],sides[1],sides[1]));
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obj[i].collider.m_worldTransform = GetTransformFromOde(dBodyGetPosition(obj[i].body),dBodyGetRotation(obj[i].body));
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collisionWorld->AddCollisionObject(&obj[i].collider);
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obj[i].collider.m_userPointer = obj[i].body;
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//obj[i].geom[0] = dCreateCCylinder (space,sides[0],sides[1]);
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}
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/*
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// cylinder option not yet implemented
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else if (cmd == 'l') {
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sides[1] *= 0.5;
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dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]);
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obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
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}
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*/
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else if (cmd == 's') {
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sides[0] *= 0.5;
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dMassSetSphere (&m,DENSITY,sides[0]);
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obj[i].collider.m_collisionShape = new SphereShape(sides[0]);
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obj[i].collider.m_worldTransform = GetTransformFromOde(dBodyGetPosition(obj[i].body),dBodyGetRotation(obj[i].body));
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collisionWorld->AddCollisionObject(&obj[i].collider);
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obj[i].collider.m_userPointer = obj[i].body;
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//obj[i].geom[0] = dCreateSphere (space,sides[0]);
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}
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else if (cmd == 'x') {
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}
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for (k=0; k < GPB; k++) {
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//if (obj[i].geom[k])
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// dGeomSetBody (obj[i].geom[k],obj[i].body);
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}
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dBodySetMass (obj[i].body,&m);
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}
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if (cmd == ' ') {
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selected++;
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if (selected >= num) selected = 0;
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if (selected < 0) selected = 0;
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}
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else if (cmd == 'd' && selected >= 0 && selected < num) {
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dBodyDisable (obj[selected].body);
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}
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else if (cmd == 'e' && selected >= 0 && selected < num) {
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dBodyEnable (obj[selected].body);
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}
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else if (cmd == 'a') {
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show_aabb ^= 1;
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}
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else if (cmd == 't') {
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show_contacts ^= 1;
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}
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else if (cmd == 'r') {
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random_pos ^= 1;
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}
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else if (cmd == '1') {
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write_world = 1;
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}
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}
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// draw a geom
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void drawGeom (CollisionObject& collider)//, const dReal *pos, const dReal *R, int show_aabb)
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{
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dReal pos[4];
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dReal R[16];
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GetOdeFromTransform(collider.m_worldTransform,&pos[0],&R[0]);
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int i;
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if (!collider.m_collisionShape) return;
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int type = collider.m_collisionShape->GetShapeType();
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if (type == BOX_SHAPE_PROXYTYPE) {
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dVector3 sides;
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BoxShape* boxShape = static_cast<BoxShape*>(collider.m_collisionShape);
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sides[0] = 2.f*boxShape->GetHalfExtents().x();
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sides[1] = 2.f*boxShape->GetHalfExtents().y();
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sides[2] = 2.f*boxShape->GetHalfExtents().z();
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///boxshape already has margins 'inside'
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dsDrawBox (pos,R,sides);
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}
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else if (type == SPHERE_SHAPE_PROXYTYPE) {
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SphereShape* sphereShape = static_cast<SphereShape*>(collider.m_collisionShape);
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dReal radius = sphereShape->GetMargin();
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dsDrawSphere (pos,R,radius);
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}
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else if (type == CYLINDER_SHAPE_PROXYTYPE) {
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CylinderShapeZ* cylinder = static_cast<CylinderShapeZ*>(collider.m_collisionShape);
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dReal radius = cylinder->GetHalfExtents()[0];
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dReal length = 2.f*cylinder->GetHalfExtents()[1];
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radius += cylinder->GetMargin();
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length += 2.f*cylinder->GetMargin();
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//dGeomCCylinderGetParams (g,&radius,&length);
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dsDrawCylinder (pos,R,length,radius);
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}
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/*
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// cylinder option not yet implemented
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else if (type == dCylinderClass) {
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dReal radius,length;
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dGeomCylinderGetParams (g,&radius,&length);
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dsDrawCylinder (pos,R,length,radius);
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}
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else if (type == dGeomTransformClass) {
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dGeomID g2 = dGeomTransformGetGeom (g);
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const dReal *pos2 = dGeomGetPosition (g2);
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const dReal *R2 = dGeomGetRotation (g2);
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dVector3 actual_pos;
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dMatrix3 actual_R;
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dMULTIPLY0_331 (actual_pos,R,pos2);
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actual_pos[0] += pos[0];
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actual_pos[1] += pos[1];
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actual_pos[2] += pos[2];
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dMULTIPLY0_333 (actual_R,R,R2);
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drawGeom (g2,actual_pos,actual_R,0);
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}
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if (show_aabb) {
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// draw the bounding box for this geom
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dReal aabb[6];
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dGeomGetAABB (g,aabb);
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dVector3 bbpos;
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for (i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
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dVector3 bbsides;
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for (i=0; i<3; i++) bbsides[i] = aabb[i*2+1] - aabb[i*2];
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dMatrix3 RI;
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dRSetIdentity (RI);
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dsSetColorAlpha (1,0,0,0.5);
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dsDrawBox (bbpos,RI,bbsides);
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}
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*/
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}
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// simulation loop
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static void simLoop (int pause)
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{
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dsSetColor (0,0,2);
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//dSpaceCollide (space,0,&nearCallback);
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collisionWorld->PerformDiscreteCollisionDetection();
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//now the collisionWorld contains all contact points... just copy them over to ODE and that's it
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for (int i=0;i<collisionWorld->GetDispatcher()->GetNumManifolds();i++)
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{
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PersistentManifold* manifold = collisionWorld->GetDispatcher()->GetManifoldByIndexInternal(i);
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CollisionObject* obj0 = static_cast<CollisionObject*>(manifold->GetBody0());
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CollisionObject* obj1 = static_cast<CollisionObject*>(manifold->GetBody1());
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//RefreshContactPoints will update and/or remove existing contactpoints from previous frames
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manifold->RefreshContactPoints(obj0->m_worldTransform,obj1->m_worldTransform);
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for (int j=0;j<manifold->GetNumContacts();j++)
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{
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ManifoldPoint& pt = manifold->GetContactPoint(j);
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if (pt.GetDistance()<0.f)
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{
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//report point to ODE
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dContact contact;
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contact.surface.mode = dContactBounce | dContactSoftCFM;
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contact.surface.mu = 10.f;//dInfinity;
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contact.surface.mu2 = 0;
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contact.surface.bounce = 0.1;
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contact.surface.bounce_vel = 0.1;
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contact.surface.soft_cfm = 0.01;
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contact.geom.depth = -pt.GetDistance();
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contact.geom.normal[0] = pt.m_normalWorldOnB.x();
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contact.geom.normal[1] = pt.m_normalWorldOnB.y();
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contact.geom.normal[2] = pt.m_normalWorldOnB.z();
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//contact.geom.g1 does it really need this?
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contact.geom.g1 = 0;
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contact.geom.g2 = 0;
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contact.geom.pos[0] = pt.GetPositionWorldOnB().x();
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contact.geom.pos[1] = pt.GetPositionWorldOnB().y();
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contact.geom.pos[2] = pt.GetPositionWorldOnB().z();
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contact.fdir1[0] = 0.f;
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contact.fdir1[1] = 0.f;
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contact.fdir1[2] = 0.f;
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dJointID c = dJointCreateContact (world,contactgroup,&contact);
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dBodyID b1 = (dBodyID)obj0->m_userPointer;
|
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dBodyID b2 = (dBodyID)obj1->m_userPointer;
|
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dJointAttach (c,b1,b2);
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if (show_contacts)
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{
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dMatrix3 RI;
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dRSetIdentity (RI);
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const dReal ss[3] = {0.02,0.02,0.02};
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dsDrawBox (contact.geom.pos,RI,ss);
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}
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||||
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}
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||||
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||||
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||||
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||||
|
||||
|
||||
}
|
||||
}
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||||
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||||
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if (!pause) dWorldQuickStep (world,0.05);
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if (write_world) {
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FILE *f = fopen ("state.dif","wt");
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if (f) {
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dWorldExportDIF (world,f,"X");
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fclose (f);
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}
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write_world = 0;
|
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}
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// remove all contact joints
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dJointGroupEmpty (contactgroup);
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dsSetColor (1,1,0);
|
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dsSetTexture (DS_WOOD);
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||||
for (int i=0; i<num; i++) {
|
||||
for (int j=0; j < GPB; j++) {
|
||||
if (i==selected) {
|
||||
dsSetColor (0,0.7,1);
|
||||
}
|
||||
else if (! dBodyIsEnabled (obj[i].body)) {
|
||||
dsSetColor (1,0.8,0);
|
||||
}
|
||||
else {
|
||||
dsSetColor (1,1,0);
|
||||
}
|
||||
|
||||
//sync transform
|
||||
obj[i].collider.m_worldTransform = GetTransformFromOde(dBodyGetPosition(obj[i].body),dBodyGetRotation(obj[i].body));
|
||||
drawGeom (obj[i].collider);//,0,0,show_aabb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
// setup pointers to drawstuff callback functions
|
||||
dsFunctions fn;
|
||||
fn.version = DS_VERSION;
|
||||
fn.start = &start;
|
||||
fn.step = &simLoop;
|
||||
fn.command = &command;
|
||||
fn.stop = 0;
|
||||
fn.path_to_textures = "../../drawstuff/textures";
|
||||
|
||||
// create world
|
||||
|
||||
world = dWorldCreate();
|
||||
//space = dHashSpaceCreate (0);
|
||||
|
||||
float bpsize = 1000.f;
|
||||
AxisSweep3 broadphase(SimdVector3(-bpsize,-bpsize,-bpsize),SimdVector3(bpsize,bpsize,bpsize));
|
||||
//SimpleBroadphase broadphase;
|
||||
|
||||
CollisionDispatcher dispatcher;
|
||||
collisionWorld = new CollisionWorld(&dispatcher,&broadphase);
|
||||
|
||||
contactgroup = dJointGroupCreate (0);
|
||||
dWorldSetGravity (world,0,0,-0.5);
|
||||
dWorldSetCFM (world,1e-5);
|
||||
dWorldSetERP(world,0.2f);
|
||||
dWorldSetAutoDisableFlag (world,1);
|
||||
dWorldSetContactMaxCorrectingVel (world,0.5);
|
||||
dWorldSetContactSurfaceLayer (world,0.001);
|
||||
//dCreatePlane (space,0,0,1,0);
|
||||
|
||||
CollisionObject groundPlane;
|
||||
groundPlane.m_worldTransform.setIdentity();
|
||||
groundPlane.m_collisionShape = new BoxShape(SimdVector3(50,50,0.04));
|
||||
groundPlane.m_collisionShape->SetMargin(0.005f);
|
||||
collisionWorld->AddCollisionObject(&groundPlane);
|
||||
groundPlane.m_userPointer = 0;
|
||||
|
||||
memset (obj,0,sizeof(obj));
|
||||
|
||||
// run simulation
|
||||
dsSimulationLoop (argc,argv,352,288,&fn);
|
||||
|
||||
dJointGroupDestroy (contactgroup);
|
||||
|
||||
delete collisionWorld;
|
||||
dWorldDestroy (world);
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user