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LinearMath/Memory2.h
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61
LinearMath/Memory2.h
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// Bullet Continuous Collision Detection and Physics Library
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// Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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//
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// Memory.h
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//
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// Copyright (c) 2006 Simon Hobbs
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//
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// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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#ifndef BULLET_MEMORY2_H
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#define BULLET_MEMORY2_H
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#ifdef WIN32
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// default new and delete overrides that guarantee 16 byte alignment and zero allocated memory
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void* operator new(size_t sz) throw();
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void* operator new[](size_t sz) throw();
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void operator delete(void* m) throw();
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void operator delete[](void* m) throw();
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#include <malloc.h>
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#define BULLET_ALIGNED_NEW_AND_DELETE \
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\
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inline void* operator new(size_t sz) throw() \
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{ \
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void* mem = _aligned_malloc(sz + 64, 16); \
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return mem; \
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} \
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\
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inline void* operator new[](size_t sz) throw() \
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{ \
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void* mem = _aligned_malloc(sz + 64, 16); \
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return mem; \
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} \
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\
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inline void operator delete(void* m) throw() \
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{ \
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if (m == 0) \
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return; \
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_aligned_free(m); \
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} \
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\
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inline void operator delete[](void* m) throw() \
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{ \
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_aligned_free(m); \
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} \
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#endif //WIN32
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#endif //MEMORY2_H
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