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LinearMath/Vector.cpp
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55
LinearMath/Vector.cpp
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// Bullet Continuous Collision Detection and Physics Library
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// Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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//
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//
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// Vector.cpp
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//
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// Copyright (c) 2006 Simon Hobbs
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//
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// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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#ifdef WIN32
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#if _MSC_VER >= 1310
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#include "Vector.h"
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#include <float.h>
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////////////////////////////////////////////////////////////////////////////////
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// Vector3
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bool Vector3::IsFinite() const
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{
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if (_finite(GetX()) && _finite(GetY()) && _finite(GetZ()))
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return true;
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Point3
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bool Point3::IsFinite() const
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{
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if (_finite(GetX()) && _finite(GetY()) && _finite(GetZ()))
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return true;
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Vector4
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bool Vector4::IsFinite() const
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{
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if (_finite(GetX()) && _finite(GetY()) && _finite(GetZ()) && _finite(GetW()))
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return true;
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return false;
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}
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#endif
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#endif //WIN32
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