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This commit is contained in:
227
msvc/8/libbulletopenglsupport.vcproj
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227
msvc/8/libbulletopenglsupport.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="libbulletopenglsupport"
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ProjectGUID="{7C428E76-9271-6284-20F0-9B38ED6931E3}"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\out\release8\build\libbulletopenglsupport\"
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IntermediateDirectory="..\..\out\release8\build\libbulletopenglsupport\"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Name="VCCLCompilerTool"
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Optimization="2"
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StringPooling="TRUE"
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EnableFunctionLevelLinking="TRUE"
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RuntimeLibrary="2"
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DebugInformationFormat="3"
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BufferSecurityCheck="FALSE"
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PreprocessorDefinitions="NDEBUG;_LIB;_WINDOWS;WIN32"
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OptimizeForProcessor="1"
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ExceptionHandling="0"
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AdditionalOptions=" "
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AdditionalIncludeDirectories=".;..\..;..\..\Bullet;..\..\BulletDynamics;..\..\LinearMath;..\..\Extras\PhysicsInterface\Common;..\..\Glut"
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PrecompiledHeaderFile="..\..\out\release8\build\libbulletopenglsupport\libbulletopenglsupport.pch"
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AssemblerListingLocation="..\..\out\release8\build\libbulletopenglsupport\"
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ObjectFile="..\..\out\release8\build\libbulletopenglsupport\"
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ProgramDataBaseFileName="..\..\out\release8\build\libbulletopenglsupport\bulletopenglsupport.pdb"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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GenerateDebugInformation="TRUE"
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IgnoreDefaultLibraryNames="LIBC,LIBCD,LIBCMT,LIBCMTD"
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AdditionalOptions=" "
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AdditionalDependencies="glut32.lib"
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IgnoreImportLibrary="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\Glut"
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ProgramDatabaseFile="..\..\out\release8\build\libbulletopenglsupport\bulletopenglsupport.pdb"
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TargetMachine="1"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\out\release8\libs\libbulletopenglsupport.lib"
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<Tool
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName="..\..\out\release8\build\libbulletopenglsupport\libbulletopenglsupport.tlb"/>
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AdditionalIncludeDirectories=".;..\..;..\..\Bullet;..\..\BulletDynamics;..\..\LinearMath;..\..\Extras\PhysicsInterface\Common;..\..\Glut"
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Culture="1033"/>
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<Tool
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<Tool
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\out\debug8\build\libbulletopenglsupport\"
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IntermediateDirectory="..\..\out\debug8\build\libbulletopenglsupport\"
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ConfigurationType="4"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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MinimalRebuild="TRUE"
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DebugInformationFormat="4"
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RuntimeTypeInfo="TRUE"
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RuntimeLibrary="3"
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PreprocessorDefinitions="_DEBUG;_LIB;_WINDOWS;WIN32"
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OptimizeForProcessor="1"
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ExceptionHandling="0"
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AdditionalOptions=" "
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AdditionalIncludeDirectories=".;..\..;..\..\Bullet;..\..\BulletDynamics;..\..\LinearMath;..\..\Extras\PhysicsInterface\Common;..\..\Glut"
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PrecompiledHeaderFile="..\..\out\debug8\build\libbulletopenglsupport\libbulletopenglsupport.pch"
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AssemblerListingLocation="..\..\out\debug8\build\libbulletopenglsupport\"
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ObjectFile="..\..\out\debug8\build\libbulletopenglsupport\"
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ProgramDataBaseFileName="..\..\out\debug8\build\libbulletopenglsupport\bulletopenglsupport.pdb"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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Detect64BitPortabilityProblems="TRUE"
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TreatWChar_tAsBuiltInType="false"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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IgnoreDefaultLibraryNames="LIBC,LIBCD,LIBCMT,LIBCMTD,MSVCRT"
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AdditionalOptions=" "
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AdditionalDependencies="glut32.lib"
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IgnoreImportLibrary="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\Glut"
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ProgramDatabaseFile="..\..\out\debug8\build\libbulletopenglsupport\bulletopenglsupport.pdb"
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TargetMachine="1"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\out\debug8\libs\libbulletopenglsupport_d.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG;_LIB;_WINDOWS"
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MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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TypeLibraryName="..\..\out\debug8\build\libbulletopenglsupport\libbulletopenglsupport.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG;_LIB;_WINDOWS;PROJECTGEN_VERSION=8"
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AdditionalIncludeDirectories=".;..\..;..\..\Bullet;..\..\BulletDynamics;..\..\LinearMath;..\..\Extras\PhysicsInterface\Common;..\..\Glut"
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Culture="1033"/>
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<Tool
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="">
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<File
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RelativePath="..\..\Demos\OpenGL\BMF_Api.cpp">
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</File>
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<File
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RelativePath="..\..\Demos\OpenGL\BMF_BitmapFont.cpp">
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</File>
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<File
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RelativePath="..\..\Demos\OpenGL\BMF_font_helv10.cpp">
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<File
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<File
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<File
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<File
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</Filter>
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<Filter
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Name="Header Files"
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<File
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<File
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RelativePath="..\..\Demos\OpenGL\BMF_Fonts.h">
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</File>
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<File
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RelativePath="..\..\Demos\OpenGL\BMF_Settings.h">
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<File
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RelativePath="..\..\Demos\OpenGL\DebugCastResult.h">
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<File
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RelativePath="..\..\Demos\OpenGL\GL_ShapeDrawer.h">
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<File
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RelativePath="..\..\Demos\OpenGL\RenderTexture.h">
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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