remove some unneeded/debug BT_PROFILE markers

This commit is contained in:
erwincoumans
2017-09-29 07:50:48 -07:00
parent 17115f38c2
commit e0dbd25cb7

View File

@@ -622,22 +622,22 @@ void GLInstancingRenderer::writeTransforms()
{
{
B3_PROFILE("b3Assert(glGetError() 1");
//B3_PROFILE("b3Assert(glGetError() 1");
b3Assert(glGetError() ==GL_NO_ERROR);
}
{
B3_PROFILE("glBindBuffer");
//B3_PROFILE("glBindBuffer");
glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
}
{
B3_PROFILE("glFlush()");
//B3_PROFILE("glFlush()");
//without the flush, the glBufferSubData can spike to really slow (seconds slow)
glFlush();
}
{
B3_PROFILE("b3Assert(glGetError() 2");
//B3_PROFILE("b3Assert(glGetError() 2");
b3Assert(glGetError() ==GL_NO_ERROR);
}
@@ -666,22 +666,22 @@ void GLInstancingRenderer::writeTransforms()
{
// printf("m_data->m_totalNumInstances = %d\n", m_data->m_totalNumInstances);
{
B3_PROFILE("glBufferSubData pos");
//B3_PROFILE("glBufferSubData pos");
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes,m_data->m_totalNumInstances*sizeof(float)*4,
&m_data->m_instance_positions_ptr[0]);
}
{
B3_PROFILE("glBufferSubData orn");
// B3_PROFILE("glBufferSubData orn");
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE,m_data->m_totalNumInstances*sizeof(float)*4,
&m_data->m_instance_quaternion_ptr[0]);
}
{
B3_PROFILE("glBufferSubData color");
// B3_PROFILE("glBufferSubData color");
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+ POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE, m_data->m_totalNumInstances*sizeof(float)*4,
&m_data->m_instance_colors_ptr[0]);
}
{
B3_PROFILE("glBufferSubData scale");
// B3_PROFILE("glBufferSubData scale");
glBufferSubData( GL_ARRAY_BUFFER, m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE,m_data->m_totalNumInstances*sizeof(float)*3,
&m_data->m_instance_scale_ptr[0]);
}
@@ -756,12 +756,12 @@ void GLInstancingRenderer::writeTransforms()
#endif
{
B3_PROFILE("glBindBuffer 2");
// B3_PROFILE("glBindBuffer 2");
glBindBuffer(GL_ARRAY_BUFFER, 0);//m_data->m_vbo);
}
{
B3_PROFILE("b3Assert(glGetError() 4");
// B3_PROFILE("b3Assert(glGetError() 4");
b3Assert(glGetError() ==GL_NO_ERROR);
}