Move btSoftMultiBodyDynamicsWorld to BulletSoftBody.

This commit is contained in:
yunfeibai
2016-10-17 23:40:38 -07:00
parent 02393a1edd
commit e112b15281
9 changed files with 10 additions and 485 deletions

View File

@@ -5,7 +5,7 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src
)
LINK_LIBRARIES(
BulletDynamics BulletCollision LinearMath BulletSoftBody
BulletDynamics BulletCollision LinearMath
)
IF (WIN32)
@@ -60,7 +60,7 @@ SET(AppBasicExampleGui_SRCS
ADD_DEFINITIONS(-DB3_USE_STANDALONE_EXAMPLE)
LINK_LIBRARIES(
BulletDynamics BulletCollision BulletSoftBody LinearMath OpenGLWindow Bullet3Common ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
BulletDynamics BulletCollision LinearMath OpenGLWindow Bullet3Common ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
#some code to support OpenGL and Glew cross platform

View File

@@ -5,7 +5,7 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src
)
LINK_LIBRARIES(
BulletDynamics BulletCollision LinearMath BulletSoftBody
BulletDynamics BulletCollision LinearMath
)
IF (WIN32)

View File

@@ -5,7 +5,6 @@
#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
#include "../Extras/InverseDynamics/btMultiBodyTreeCreator.hpp"
#include "TinyRendererVisualShapeConverter.h"
#include "BulletDynamics/Featherstone/btSoftMultiBodyDynamicsWorld.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
@@ -29,6 +28,7 @@
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "BulletSoftBody/btSoftBodyHelpers.h"
#include "BulletSoftBody/btSoftMultiBodyDynamicsWorld.h"
#include "../SoftDemo/BunnyMesh.h"