Move btSoftMultiBodyDynamicsWorld to BulletSoftBody.
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@@ -5,7 +5,7 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src
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)
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LINK_LIBRARIES(
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BulletDynamics BulletCollision LinearMath BulletSoftBody
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BulletDynamics BulletCollision LinearMath
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)
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IF (WIN32)
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@@ -60,7 +60,7 @@ SET(AppBasicExampleGui_SRCS
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ADD_DEFINITIONS(-DB3_USE_STANDALONE_EXAMPLE)
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LINK_LIBRARIES(
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BulletDynamics BulletCollision BulletSoftBody LinearMath OpenGLWindow Bullet3Common ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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BulletDynamics BulletCollision LinearMath OpenGLWindow Bullet3Common ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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#some code to support OpenGL and Glew cross platform
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@@ -5,7 +5,7 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src
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)
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LINK_LIBRARIES(
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BulletDynamics BulletCollision LinearMath BulletSoftBody
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BulletDynamics BulletCollision LinearMath
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)
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IF (WIN32)
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@@ -5,7 +5,6 @@
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#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
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#include "../Extras/InverseDynamics/btMultiBodyTreeCreator.hpp"
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#include "TinyRendererVisualShapeConverter.h"
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#include "BulletDynamics/Featherstone/btSoftMultiBodyDynamicsWorld.h"
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#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
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#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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@@ -29,6 +28,7 @@
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#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
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#include "BulletSoftBody/btSoftBodySolvers.h"
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#include "BulletSoftBody/btSoftBodyHelpers.h"
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#include "BulletSoftBody/btSoftMultiBodyDynamicsWorld.h"
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#include "../SoftDemo/BunnyMesh.h"
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