Added basic gather/scatter to simulation island (for ParallelIslandDispatcher/ParallelPhysicsEnvironment.

This commit is contained in:
ejcoumans
2006-07-02 05:33:35 +00:00
parent a359212fb3
commit e190b3cb79
6 changed files with 104 additions and 126 deletions

View File

@@ -82,7 +82,7 @@ const int maxOverlap = 65535;
#ifdef _DEBUG
const int numObjects = 20;
const int numObjects = 120;
#else
const int numObjects = 120;
#endif
@@ -314,7 +314,7 @@ int main(int argc,char** argv)
clientResetScene();
physicsEnvironmentPtr->SyncMotionStates(0.f);
if (createConstraint)
{
//physObjects[i]->SetAngularVelocity(0,0,-2,true);
int constraintId;