Added basic gather/scatter to simulation island (for ParallelIslandDispatcher/ParallelPhysicsEnvironment.
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@@ -82,7 +82,7 @@ const int maxOverlap = 65535;
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#ifdef _DEBUG
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const int numObjects = 20;
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const int numObjects = 120;
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#else
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const int numObjects = 120;
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#endif
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@@ -314,7 +314,7 @@ int main(int argc,char** argv)
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clientResetScene();
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physicsEnvironmentPtr->SyncMotionStates(0.f);
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if (createConstraint)
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{
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//physObjects[i]->SetAngularVelocity(0,0,-2,true);
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int constraintId;
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