fixes to improve demos a bit
This commit is contained in:
@@ -25,6 +25,18 @@ static float friction = 1.;
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#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
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#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"
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#define CONSTRAINT_DEBUG_SIZE 0.2f
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struct GraphicsVertex
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{
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float pos[4];
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float normal[3];
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float texcoord[2];
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};
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static b3Vector4 colors[4] =
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{
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b3MakeVector4(1,0,0,1),
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@@ -429,21 +441,15 @@ btMultiBody* FeatherstoneDemo1::createFeatherstoneMultiBody(class btMultiBodyDyn
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if (1)
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{
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btCollisionShape* box = new btBoxShape(btVector3(halfExtents[0],halfExtents[1],halfExtents[2])*scaling);
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btRigidBody* body = new btRigidBody(mass,0,box,inertia);
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btMultiBodyLinkCollider* col= new btMultiBodyLinkCollider(bod,-1);
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body->setCollisionShape(box);
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col->setCollisionShape(box);
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(local_origin[0]);
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tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
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body->setWorldTransform(tr);
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col->setWorldTransform(tr);
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col->setWorldTransform(tr);
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b3Vector4 color = colors[curColor++];
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curColor&=3;
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@@ -615,19 +621,387 @@ FeatherstoneDemo2::~FeatherstoneDemo2()
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{
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}
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class RagDoll2
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{
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enum
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{
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BODYPART_PELVIS = 0,
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BODYPART_SPINE,
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BODYPART_HEAD,
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BODYPART_LEFT_UPPER_LEG,
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BODYPART_LEFT_LOWER_LEG,
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BODYPART_RIGHT_UPPER_LEG,
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BODYPART_RIGHT_LOWER_LEG,
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BODYPART_LEFT_UPPER_ARM,
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BODYPART_LEFT_LOWER_ARM,
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BODYPART_RIGHT_UPPER_ARM,
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BODYPART_RIGHT_LOWER_ARM,
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BODYPART_COUNT
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};
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enum
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{
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JOINT_PELVIS_SPINE = 0,
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JOINT_SPINE_HEAD,
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JOINT_LEFT_HIP,
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JOINT_LEFT_KNEE,
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JOINT_RIGHT_HIP,
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JOINT_RIGHT_KNEE,
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JOINT_LEFT_SHOULDER,
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JOINT_LEFT_ELBOW,
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JOINT_RIGHT_SHOULDER,
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JOINT_RIGHT_ELBOW,
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JOINT_COUNT
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};
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btDynamicsWorld* m_ownerWorld;
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btConvexShape* m_shapes[BODYPART_COUNT];
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btRigidBody* m_bodies[BODYPART_COUNT];
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btTypedConstraint* m_joints[JOINT_COUNT];
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SimpleOpenGL3App* m_app;//used to create graphics shapes
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btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btConvexShape* shape, const btVector3& color=btVector3(1,0,0) )
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{
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bool isDynamic = (mass != 0.f);
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btVector3 localInertia(0,0,0);
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if (isDynamic)
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shape->calculateLocalInertia(mass,localInertia);
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btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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m_ownerWorld->addRigidBody(body);
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btVector3 scaling(1,1,1);
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btShapeHull* hull = new btShapeHull(shape);
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hull->buildHull(0.01);
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = hull->numVertices();
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int numIndices =hull->numIndices();
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btAlignedObjectArray<GraphicsVertex> gvertices;
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for (int i=0;i<numVertices;i++)
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{
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GraphicsVertex vtx;
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btVector3 pos =hull->getVertexPointer()[i];
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vtx.pos[0] = pos.x();
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vtx.pos[1] = pos.y();
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vtx.pos[2] = pos.z();
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vtx.pos[3] = 1.f;
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pos.normalize();
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vtx.normal[0] =pos.x();
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vtx.normal[1] =pos.y();
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vtx.normal[2] =pos.z();
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vtx.texcoord[0] = 0.5f;
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vtx.texcoord[1] = 0.5f;
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gvertices.push_back(vtx);
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}
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btAlignedObjectArray<int> indices;
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for (int i=0;i<numIndices;i++)
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indices.push_back(hull->getIndexPointer()[i]);
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int shapeId = m_app->m_instancingRenderer->registerShape(&gvertices[0].pos[0],numVertices,&indices[0],numIndices);
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int index = m_app->m_instancingRenderer->registerGraphicsInstance(shapeId,body->getWorldTransform().getOrigin(),body->getWorldTransform().getRotation(),color,scaling);
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body ->setUserIndex(index);
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}
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delete hull;
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return body;
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}
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public:
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RagDoll2 (btDynamicsWorld* ownerWorld, const btVector3& positionOffset,SimpleOpenGL3App* app)
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: m_ownerWorld (ownerWorld),
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m_app(app)
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{
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// Setup the geometry
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m_shapes[BODYPART_PELVIS] = new btCapsuleShape(btScalar(0.15), btScalar(0.20));
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m_shapes[BODYPART_SPINE] = new btCapsuleShape(btScalar(0.15), btScalar(0.28));
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m_shapes[BODYPART_HEAD] = new btCapsuleShape(btScalar(0.10), btScalar(0.05));
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m_shapes[BODYPART_LEFT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
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m_shapes[BODYPART_LEFT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
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m_shapes[BODYPART_RIGHT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
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m_shapes[BODYPART_RIGHT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
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m_shapes[BODYPART_LEFT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
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m_shapes[BODYPART_LEFT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
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m_shapes[BODYPART_RIGHT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
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m_shapes[BODYPART_RIGHT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
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// Setup all the rigid bodies
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btTransform offset; offset.setIdentity();
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offset.setOrigin(positionOffset);
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btTransform transform;
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.), btScalar(1.), btScalar(0.)));
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//m_bodies[BODYPART_PELVIS] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_PELVIS], btVector3(0,1,0));
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// btMultiBody * bod = new btMultiBody(n_links, mass, inertia, settings.m_isFixedBase, settings.m_canSleep);
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int n_links = 0;
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float mass = 1.f;
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btVector3 localInertia;
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m_shapes[BODYPART_PELVIS]->calculateLocalInertia(mass,localInertia);
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bool isFixedBase = true;
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bool canSleep = true;
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btMultiBody * bod = new btMultiBody(n_links, mass, localInertia, isFixedBase, canSleep);
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btTransform tr;
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tr = offset*transform;
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bod->setBasePos(tr.getOrigin());
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bod->setWorldToBaseRot(tr.getRotation());
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btVector3 vel(0,0,0);
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bod->setBaseVel(vel);
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#if 0
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.), btScalar(1.2), btScalar(0.)));
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m_bodies[BODYPART_SPINE] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_SPINE],btVector3(0,0,1));
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.), btScalar(1.6), btScalar(0.)));
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m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_HEAD]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.65), btScalar(0.)));
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m_bodies[BODYPART_LEFT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_LEG]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.2), btScalar(0.)));
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m_bodies[BODYPART_LEFT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_LEG]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.65), btScalar(0.)));
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m_bodies[BODYPART_RIGHT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_LEG]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.2), btScalar(0.)));
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m_bodies[BODYPART_RIGHT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_LEG]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(-0.35), btScalar(1.45), btScalar(0.)));
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transform.getBasis().setEulerZYX(0,0,M_PI_2);
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m_bodies[BODYPART_LEFT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_ARM]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(-0.7), btScalar(1.45), btScalar(0.)));
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transform.getBasis().setEulerZYX(0,0,M_PI_2);
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m_bodies[BODYPART_LEFT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_ARM]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.35), btScalar(1.45), btScalar(0.)));
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transform.getBasis().setEulerZYX(0,0,-M_PI_2);
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m_bodies[BODYPART_RIGHT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_ARM]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.7), btScalar(1.45), btScalar(0.)));
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transform.getBasis().setEulerZYX(0,0,-M_PI_2);
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m_bodies[BODYPART_RIGHT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_ARM]);
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// Setup some damping on the m_bodies
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for (int i = 0; i < BODYPART_COUNT; ++i)
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{
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m_bodies[i]->setDamping(0.05, 0.85);
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m_bodies[i]->setDeactivationTime(0.8);
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m_bodies[i]->setSleepingThresholds(1.6, 2.5);
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}
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#endif
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#if 0
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// Now setup the constraints
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btHingeConstraint* hingeC;
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btConeTwistConstraint* coneC;
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btTransform localA, localB;
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.15), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.15), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_SPINE], localA, localB);
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hingeC->setLimit(btScalar(-M_PI_4), btScalar(M_PI_2));
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m_joints[JOINT_PELVIS_SPINE] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_PELVIS_SPINE], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,M_PI_2); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.30), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_HEAD], localA, localB);
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coneC->setLimit(M_PI_4, M_PI_4, M_PI_2);
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m_joints[JOINT_SPINE_HEAD] = coneC;
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_SPINE_HEAD], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,-M_PI_4*5); localA.setOrigin(btVector3(btScalar(-0.18), btScalar(-0.10), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,-M_PI_4*5); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_LEFT_UPPER_LEG], localA, localB);
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coneC->setLimit(M_PI_4, M_PI_4, 0);
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m_joints[JOINT_LEFT_HIP] = coneC;
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_HIP], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_LEG], *m_bodies[BODYPART_LEFT_LOWER_LEG], localA, localB);
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hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
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m_joints[JOINT_LEFT_KNEE] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_KNEE], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,M_PI_4); localA.setOrigin(btVector3(btScalar(0.18), btScalar(-0.10), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,M_PI_4); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_RIGHT_UPPER_LEG], localA, localB);
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coneC->setLimit(M_PI_4, M_PI_4, 0);
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m_joints[JOINT_RIGHT_HIP] = coneC;
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_HIP], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_LEG], *m_bodies[BODYPART_RIGHT_LOWER_LEG], localA, localB);
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hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
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m_joints[JOINT_RIGHT_KNEE] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_KNEE], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,M_PI); localA.setOrigin(btVector3(btScalar(-0.2), btScalar(0.15), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_LEFT_UPPER_ARM], localA, localB);
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coneC->setLimit(M_PI_2, M_PI_2, 0);
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_joints[JOINT_LEFT_SHOULDER] = coneC;
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_SHOULDER], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_ARM], *m_bodies[BODYPART_LEFT_LOWER_ARM], localA, localB);
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// hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
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hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
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m_joints[JOINT_LEFT_ELBOW] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_ELBOW], true);
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localA.setIdentity(); localB.setIdentity();
|
||||
localA.getBasis().setEulerZYX(0,0,0); localA.setOrigin(btVector3(btScalar(0.2), btScalar(0.15), btScalar(0.)));
|
||||
localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
|
||||
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_RIGHT_UPPER_ARM], localA, localB);
|
||||
coneC->setLimit(M_PI_2, M_PI_2, 0);
|
||||
m_joints[JOINT_RIGHT_SHOULDER] = coneC;
|
||||
coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
|
||||
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_SHOULDER], true);
|
||||
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
|
||||
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
|
||||
hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_ARM], *m_bodies[BODYPART_RIGHT_LOWER_ARM], localA, localB);
|
||||
// hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
|
||||
hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
|
||||
m_joints[JOINT_RIGHT_ELBOW] = hingeC;
|
||||
hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
|
||||
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
virtual ~RagDoll2 ()
|
||||
{
|
||||
int i;
|
||||
/*
|
||||
// Remove all constraints
|
||||
for ( i = 0; i < JOINT_COUNT; ++i)
|
||||
{
|
||||
m_ownerWorld->removeConstraint(m_joints[i]);
|
||||
delete m_joints[i]; m_joints[i] = 0;
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Remove all bodies and shapes
|
||||
for ( i = 0; i < BODYPART_COUNT; ++i)
|
||||
{
|
||||
m_ownerWorld->removeRigidBody(m_bodies[i]);
|
||||
|
||||
delete m_bodies[i]->getMotionState();
|
||||
|
||||
delete m_bodies[i]; m_bodies[i] = 0;
|
||||
delete m_shapes[i]; m_shapes[i] = 0;
|
||||
}
|
||||
*/
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
void FeatherstoneDemo2::initPhysics()
|
||||
{
|
||||
Bullet2MultiBodyDemo::initPhysics();
|
||||
|
||||
createGround();
|
||||
|
||||
btMultiBodySettings settings;
|
||||
/* btMultiBodySettings settings;
|
||||
settings.m_isFixedBase = false;
|
||||
settings.m_basePosition.setValue(0,20,0);
|
||||
settings.m_numLinks = 3;
|
||||
settings.m_usePrismatic = true;
|
||||
btMultiBody* mb = createFeatherstoneMultiBody(m_dynamicsWorld,settings);
|
||||
*/
|
||||
btVector3 offset(0,2,0);
|
||||
RagDoll2* doll = new RagDoll2(m_dynamicsWorld,offset,m_glApp);
|
||||
|
||||
|
||||
|
||||
m_glApp->m_instancingRenderer->writeTransforms();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user