fixes to improve demos a bit

This commit is contained in:
Erwin Coumans
2014-01-07 16:06:13 -08:00
parent 75b8f7230d
commit e1a412454f
10 changed files with 816 additions and 38 deletions

View File

@@ -37,7 +37,7 @@ void main(void)
//float bias = 0.005f;
float bias = 0.005*tan(acos(intensity));
float bias = 0.0001*tan(acos(intensity));
bias = clamp(bias, 0,0.01);

View File

@@ -31,7 +31,7 @@ static const char* useShadowMapInstancingFragmentShader= \
" \n"
" //float bias = 0.005f;\n"
" \n"
" float bias = 0.005*tan(acos(intensity));\n"
" float bias = 0.0001*tan(acos(intensity));\n"
" bias = clamp(bias, 0,0.01);\n"
" float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z-bias)/ShadowCoord.w));\n"
" \n"