fixes to improve demos a bit
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@@ -37,7 +37,7 @@ void main(void)
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//float bias = 0.005f;
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float bias = 0.005*tan(acos(intensity));
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float bias = 0.0001*tan(acos(intensity));
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bias = clamp(bias, 0,0.01);
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@@ -31,7 +31,7 @@ static const char* useShadowMapInstancingFragmentShader= \
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" \n"
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" //float bias = 0.005f;\n"
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" \n"
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" float bias = 0.005*tan(acos(intensity));\n"
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" float bias = 0.0001*tan(acos(intensity));\n"
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" bias = clamp(bias, 0,0.01);\n"
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" float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z-bias)/ShadowCoord.w));\n"
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" \n"
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