diff --git a/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp index e606da678..d824f68eb 100644 --- a/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp +++ b/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp @@ -236,8 +236,9 @@ bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionOb //here you can do filtering bool hasResponse = (body0->hasContactResponse() && body1->hasContactResponse()); + //no response between two static/kinematic bodies: hasResponse = hasResponse && - (body0->IsActive() || body1->IsActive()); + ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); return hasResponse; }