Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
This commit is contained in:
35
Extras/sph/READ_ME.txt
Normal file
35
Extras/sph/READ_ME.txt
Normal file
@@ -0,0 +1,35 @@
|
||||
|
||||
FLUIDS v.1 - SPH Fluid Simulator for CPU and GPU
|
||||
Copyright (C) 2008. Rama Hoetzlein, http://www.rchoetzlein.com
|
||||
|
||||
A fast CPU and GPU fluid simulator. See website above for details.
|
||||
|
||||
Notes
|
||||
(April 2009)
|
||||
-------------------
|
||||
|
||||
- Press 'h' for help screen. This shows keyboard cmds available.
|
||||
|
||||
- By default, GPU simulation is off.
|
||||
When running the fluid_gpu.exe, press 'g' to start/stop GPU simulation.
|
||||
|
||||
- Disabling shadows in common_defs.h will greatly speed up the simulation
|
||||
(You can also press 's' to render without shadows)
|
||||
|
||||
- As of April 2009, CUDA builds only under Visual Studio 2005, not VS 2008.
|
||||
To enable the CUDA build in VS2005, set the BUILD_CUDA define in common_defs.h
|
||||
Be sure this is turned off if you build with VS2008.
|
||||
|
||||
- The GPU integrator is not yet complete. Integration always takes place on the CPU, in both CPU and GPU modes. (As a result, this forces a bus transfer to and from the GPU per cycle. Once the integrator is finished, GPU simulation performance should increase significantly.)
|
||||
|
||||
- Occassionally, the GPU simulation with crash cuda, causing the screen to blink and particles to move randomly. This is believed to be due to a not-yet-found out of bounds condition.
|
||||
|
||||
ZLib License
|
||||
-------------------
|
||||
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
Reference in New Issue
Block a user