Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
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Extras/sph/cmp.sh
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Extras/sph/cmp.sh
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#!/bin/bash
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g++ -O3 -L./common -I./common -L./particles -I./particles -lGL -lglut common/matrix.cpp common/mdebug.cpp common/merror.cpp common/vector.cpp common/mtime.cpp particles/particle.cpp particles/particle_system.cpp GLee.c main.cpp
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g++ -g -L./common -I./common -L./particles -I./particles -lGL -lglut common/matrix.cpp common/mdebug.cpp common/merror.cpp common/vector.cpp common/mtime.cpp particles/particle.cpp particles/particle_system.cpp GLee.c main.cpp -o sph_sim.debug
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