Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.

This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com
We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
This commit is contained in:
erwin.coumans
2009-05-13 22:28:03 +00:00
parent 4616b62686
commit e260bcd1b2
50 changed files with 61309 additions and 0 deletions

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Extras/sph/cmp.sh Normal file
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#!/bin/bash
g++ -O3 -L./common -I./common -L./particles -I./particles -lGL -lglut common/matrix.cpp common/mdebug.cpp common/merror.cpp common/vector.cpp common/mtime.cpp particles/particle.cpp particles/particle_system.cpp GLee.c main.cpp
g++ -g -L./common -I./common -L./particles -I./particles -lGL -lglut common/matrix.cpp common/mdebug.cpp common/merror.cpp common/vector.cpp common/mtime.cpp particles/particle.cpp particles/particle_system.cpp GLee.c main.cpp -o sph_sim.debug