Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
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Extras/sph/common/GL/GLee.h
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17647
Extras/sph/common/GL/GLee.h
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