Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
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Extras/sph/common/image.h
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188
Extras/sph/common/image.h
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/*
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FLUIDS v.1 - SPH Fluid Simulator for CPU and GPU
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Copyright (C) 2009. Rama Hoetzlein, http://www.rchoetzlein.com
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ZLib license
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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class Image;
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#ifndef IMAGE_H
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#define IMAGE_H
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#include "common_defs.h"
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#include <stdio.h>
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#ifdef _MSC_VER
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#include <windows.h>
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#endif
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// Image class code below...
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#define IRED 0
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#define IGREEN 1
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#define IBLUE 2
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#define IALPHA 3
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class Pixel {
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public:
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Pixel () { r=0;g=0;b=0;a=1;}
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Pixel ( double r_, double g_, double b_ ) {r = r_; g = g_; b = b_; a = 1.0; }
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Pixel ( double r_, double g_, double b_, double a_ ) {r = r_; g = g_; b = b_; a = a_; }
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double r;
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double g;
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double b;
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double a;
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};
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#if defined(_MSC_VER) && defined(USE_JPEG)
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#pragma comment(lib, "jpegd.lib" )
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#endif
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/*
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* generic multi channel 8-bit max image class. can read and write
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* BMP, ascii PNM, and JPG file formats, and supports some useful OpenGL
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* calls.
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*
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* get and set pixel methods use doubles from 0.0 to 1.0. these
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* values are mapped to integer values from 0 to the maximum value
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* allowed by the number of bits per channel in the image.
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*/
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class Image {
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public:
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Image ();
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~Image ();
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// create empty image with specified characteristics
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Image (int width_, int height_);
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Image (int width_, int height_, int channels_);
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Image (int width_, int height_, int channels_,
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int bits_);
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// create image and read data from filename
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// use good() or bad() to check success
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Image (const char* filename);
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// copy constructor and assignment operator
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// _deep_ copy!
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Image (const Image& image);
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Image& operator= (const Image& image);
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// accessors
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int getWidth () { return width; }
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int getHeight () { return height; }
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int getChannels () { return channels; }
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int getBits () { return bits; }
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unsigned char* getPixels () { return pixels; }
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void create ( int width_, int height_, int channels_ );
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void refresh ();
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void draw ();
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void draw ( float x, float y );
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// unsafe! use at your own risk!
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void setPixels ( unsigned char *newPixels );
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// check if the image is valid
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bool good ();
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bool bad ();
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// set all the pixel data
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void clear ();
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void clear ( Pixel pixel );
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// retrieve pixel data. methods with _ at the
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// end of their name return 0.0 if the x and y
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// are out of range. otherwise, an assertion
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// failure occurs
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double getPixel (int x, int y, int channel);
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double getPixel_ (int x, int y, int channel);
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Pixel getPixel (int x, int y);
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Pixel getPixel_ (int x, int y);
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Pixel& getPixel (int x, int y, Pixel& pixel);
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Pixel& getPixel_ (int x, int y, Pixel& pixel);
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// set pixel data. if x and y are out of range,
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// an assertion failure occurs
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void setPixel (int x, int y, int channel, double value);
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void setPixel_ (int x, int y, int channel, double value);
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void setPixel (int x, int y, Pixel pixel);
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void setPixel_ (int x, int y, Pixel pixel);
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void setPixel4 ( int x, int y, Pixel pixel );
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void setAlpha (int x, int y, double value);
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#ifndef DISABLE_OPENGL
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// OpenGL call wrappers
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void glReadPixelsWrapper ();
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void glDrawPixelsWrapper ();
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void glTexImage2DWrapper ();
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void glTexImageCubeWrapper ( int i );
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void glTexSubImage2DWrapper ( int x, int y);
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#endif
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// top-level file read and write calls,
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// determines file type
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int read (const char* filename);
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int read (const char* filename, const char* alphaname );
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int write (const char* filename);
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int readPaletteBMP ( FILE* fp, RGBQUAD*& palette, int bit_count );
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// BMP specific read and write calls
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int readBMP (const char* filename);
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int readBMP (FILE* file, FILE* file_a, bool bBaseImg );
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int writeBMP (const char* filename);
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int writeBMP (FILE* file);
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// PNM specific read and write calls
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int readPNM (const char* filename);
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int readPNM (FILE* file);
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int writePNM (const char* filename);
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int writePNM (FILE* file);
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#ifdef USE_JPEG
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// JPG specific read and write calls
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int readJPG (const char* filename);
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int readJPG (FILE* file);
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int writeJPG (const char* filename);
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int writeJPG (FILE* file);
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#endif
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private:
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int index(int x, int y, int c);
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int width;
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int height;
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int channels; // number of channels per pixel
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int bits; // number of bits per channel
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int maxValue; // max that can be stored in bits
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unsigned char* pixels; // image data
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bool owns; // if image owns pixels
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unsigned int imgID;
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};
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#endif // IMAGE_H
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