Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
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Extras/sph/common/mesh_info.h
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Extras/sph/common/mesh_info.h
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/*
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FLUIDS v.1 - SPH Fluid Simulator for CPU and GPU
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Copyright (C) 2009. Rama Hoetzlein, http://www.rchoetzlein.com
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ZLib license
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef DEF_MESH_INFO
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#define DEF_MESH_INFO
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#include "common_defs.h"
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//#include "mint_config.h"
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typedef signed int xref;
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#define MAX_MFORMAT 10
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#define MAX_BFORMAT 5
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// CM - Connected mesh
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struct FaceCM {
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xref e1, e2, e3, e4;
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xref v1, v2, v3, v4;
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};
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struct EdgeCM {
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xref v1, v2;
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xref f1, f2;
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};
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struct VertCM {
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hList elist;
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hList flist;
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float x, y, z;
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};
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// FVF - Face-vertex-face mesh
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struct FaceFVF {
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xref v1, v2, v3, v4;
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};
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struct VertFVF {
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hList flist;
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float x, y, z;
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};
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// Extra attributes
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struct AttrPos {
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float x, y, z;
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};
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struct AttrClr {
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DWORD clr;
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};
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struct AttrNorm {
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float nx, ny, nz;
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};
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struct AttrTex {
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float tu, tv;
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};
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class MeshInfo {
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public:
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enum MFormat { // Mesh format
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UDef = 0,
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VV = 1, // Vertex-Vertex
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FV = 2, // Face-Vertex
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FVF = 3,
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WE = 4, // Winged-Edge
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CM = 5 // Connected-Mesh
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};
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enum BFormat { // Buffer format
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BVert = 0,
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BEdge = 1,
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BFace = 2,
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};
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enum AFormat { // Extra Attribute formats
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APos = 0,
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AClr = 1,
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ANorm = 2,
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ATex = 3
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};
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static int BufSize ( MFormat m, BFormat b ) { return miBufSize[(int) m][(int) b]; }
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static int miBufSize [MAX_MFORMAT][MAX_BFORMAT];
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};
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#endif
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