Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
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Extras/sph/common/particle.h
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Extras/sph/common/particle.h
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/*
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FLUIDS v.1 - SPH Fluid Simulator for CPU and GPU
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Copyright (C) 2009. Rama Hoetzlein, http://www.rchoetzlein.com
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ZLib license
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef DEF_PARTICLE
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#define DEF_PARTICLE
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#include "vector.h"
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#endif
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