Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
This commit is contained in:
71
Extras/sph/fluids/fluid_system.cu
Normal file
71
Extras/sph/fluids/fluid_system.cu
Normal file
@@ -0,0 +1,71 @@
|
||||
/*
|
||||
FLUIDS v.1 - SPH Fluid Simulator for CPU and GPU
|
||||
Copyright (C) 2009. Rama Hoetzlein, http://www.rchoetzlein.com
|
||||
|
||||
ZLib license
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <cutil.h>
|
||||
#include <cstdlib>
|
||||
#include <cstdio>
|
||||
#include <string.h>
|
||||
|
||||
#if defined(__APPLE__) || defined(MACOSX)
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#include <cuda_gl_interop.h>
|
||||
|
||||
#include "fluid_system_kern.cu"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
// Compute number of blocks to create
|
||||
int iDivUp (int a, int b) {
|
||||
return (a % b != 0) ? (a / b + 1) : (a / b);
|
||||
}
|
||||
void computeNumBlocks (int numPnts, int minThreads, int &numBlocks, int &numThreads)
|
||||
{
|
||||
numThreads = min( minThreads, numPnts );
|
||||
numBlocks = iDivUp ( numPnts, numThreads );
|
||||
}
|
||||
|
||||
|
||||
void Grid_InsertParticlesCUDA ( uchar* data, uint stride, uint numPoints )
|
||||
{
|
||||
int numThreads, numBlocks;
|
||||
computeNumBlocks (numPoints, 256, numBlocks, numThreads);
|
||||
|
||||
// transfer point data to device
|
||||
char* pntData;
|
||||
size = numPoints * stride;
|
||||
cudaMalloc( (void**) &pntData, size);
|
||||
cudaMemcpy( pntData, data, size, cudaMemcpyHostToDevice);
|
||||
|
||||
// execute the kernel
|
||||
insertParticles<<< numBlocks, numThreads >>> ( pntData, stride );
|
||||
|
||||
// transfer data back to host
|
||||
cudaMemcpy( data, pntData, cudaMemcpyDeviceToHost);
|
||||
|
||||
// check if kernel invocation generated an error
|
||||
CUT_CHECK_ERROR("Kernel execution failed");
|
||||
CUDA_SAFE_CALL(cudaGLUnmapBufferObject(vboPos));
|
||||
}
|
||||
Reference in New Issue
Block a user