Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
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Extras/sph/fluids_2005.sln
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23
Extras/sph/fluids_2005.sln
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fluids_2005", "fluids_2005.vcproj", "{644E4AC1-416D-4567-A68B-D66CA9FCFD9C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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EmuDebug|Win32 = EmuDebug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{644E4AC1-416D-4567-A68B-D66CA9FCFD9C}.Debug|Win32.ActiveCfg = Debug|Win32
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{644E4AC1-416D-4567-A68B-D66CA9FCFD9C}.Debug|Win32.Build.0 = Debug|Win32
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{644E4AC1-416D-4567-A68B-D66CA9FCFD9C}.EmuDebug|Win32.ActiveCfg = EmuDebug|Win32
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{644E4AC1-416D-4567-A68B-D66CA9FCFD9C}.EmuDebug|Win32.Build.0 = EmuDebug|Win32
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{644E4AC1-416D-4567-A68B-D66CA9FCFD9C}.Release|Win32.ActiveCfg = Release|Win32
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{644E4AC1-416D-4567-A68B-D66CA9FCFD9C}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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