move pybullet.connect into the Gym environment.
If you like to enable rendering, call the env.render(mode="human") before calling the first env.reset
This commit is contained in:
@@ -15,11 +15,11 @@ class MJCFBaseBulletEnv(gym.Env):
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'video.frames_per_second': 60
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}
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def __init__(self, robot):
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def __init__(self, robot, render=False):
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self.scene = None
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self.physicsClientId=-1
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self.camera = Camera()
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self.isRender = render
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self.robot = robot
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self._seed()
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@@ -33,6 +33,15 @@ class MJCFBaseBulletEnv(gym.Env):
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return [seed]
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def _reset(self):
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print("self.isRender=")
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print(self.isRender)
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if (self.physicsClientId<0):
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if (self.isRender):
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self.physicsClientId = p.connect(p.GUI)
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else:
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self.physicsClientId = p.connect(p.DIRECT)
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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if self.scene is None:
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self.scene = self.create_single_player_scene()
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if not self.scene.multiplayer:
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@@ -49,7 +58,13 @@ class MJCFBaseBulletEnv(gym.Env):
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return s
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def _render(self, mode, close):
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pass
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if (mode=="human"):
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self.isRender = True
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def _close(self):
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if (self.physicsClientId>=0):
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p.disconnect(self.physicsClientId)
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self.physicsClientId = -1
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def HUD(self, state, a, done):
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pass
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@@ -30,14 +30,10 @@ class SmallReactivePolicy:
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def main():
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env = gym.make("AntBulletEnv-v0")
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env.render(mode="human")
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cid = p.connect(p.GUI)
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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pi = SmallReactivePolicy(env.observation_space, env.action_space)
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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env.reset()
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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torsoId = -1
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for i in range (p.getNumBodies()):
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print(p.getBodyInfo(i))
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@@ -49,9 +45,7 @@ def main():
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frame = 0
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score = 0
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restart_delay = 0
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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obs = env.reset()
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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while 1:
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time.sleep(0.001)
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@@ -29,15 +29,11 @@ class SmallReactivePolicy:
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def main():
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env = gym.make("HalfCheetahBulletEnv-v0")
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cid = p.connect(p.GUI)
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env.render(mode="human")
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pi = SmallReactivePolicy(env.observation_space, env.action_space)
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#disable rendering during reset, makes loading much faster
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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env.reset()
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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torsoId = -1
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for i in range (p.getNumBodies()):
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print(p.getBodyInfo(i))
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@@ -52,9 +48,7 @@ def main():
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frame = 0
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score = 0
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restart_delay = 0
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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obs = env.reset()
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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while 1:
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time.sleep(0.001)
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@@ -32,13 +32,10 @@ class SmallReactivePolicy:
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def main():
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env = gym.make("HopperBulletEnv-v0")
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env.render(mode="human")
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cid = p.connect(p.GUI)
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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pi = SmallReactivePolicy(env.observation_space, env.action_space)
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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env.reset()
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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for i in range (p.getNumBodies()):
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print(p.getBodyInfo(i))
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if (p.getBodyInfo(i)[1].decode() == "hopper"):
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@@ -52,9 +49,7 @@ def main():
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score = 0
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restart_delay = 0
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#disable rendering during reset, makes loading much faster
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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obs = env.reset()
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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while 1:
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time.sleep(0.001)
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@@ -30,13 +30,9 @@ class SmallReactivePolicy:
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def main():
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env = gym.make("HumanoidBulletEnv-v0")
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cid = p.connect(p.GUI)
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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env.render(mode="human")
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pi = SmallReactivePolicy(env.observation_space, env.action_space)
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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env.reset()
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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torsoId = -1
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for i in range (p.getNumBodies()):
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print(p.getBodyInfo(i))
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@@ -47,9 +43,7 @@ def main():
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frame = 0
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score = 0
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restart_delay = 0
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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obs = env.reset()
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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while 1:
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time.sleep(0.001)
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@@ -29,8 +29,7 @@ class SmallReactivePolicy:
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def main():
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env = gym.make("InvertedDoublePendulumBulletEnv-v0")
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cid = p.connect(p.GUI)
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env.render(mode="human")
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pi = SmallReactivePolicy(env.observation_space, env.action_space)
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@@ -30,8 +30,7 @@ class SmallReactivePolicy:
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def main():
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print("create env")
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env = gym.make("InvertedPendulumBulletEnv-v0")
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print("connecting")
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cid = p.connect(p.GUI)
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env.render(mode="human")
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pi = SmallReactivePolicy(env.observation_space, env.action_space)
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while 1:
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@@ -29,8 +29,7 @@ class SmallReactivePolicy:
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def main():
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env = gym.make("InvertedPendulumSwingupBulletEnv-v0")
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cid = p.connect(p.GUI)
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env.render(mode="human")
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pi = SmallReactivePolicy(env.observation_space, env.action_space)
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@@ -29,15 +29,10 @@ class SmallReactivePolicy:
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def main():
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env = gym.make("Walker2DBulletEnv-v0")
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cid = p.connect(p.GUI)
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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env.render(mode="human")
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pi = SmallReactivePolicy(env.observation_space, env.action_space)
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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env.reset()
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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torsoId = -1
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for i in range (p.getNumBodies()):
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print(p.getBodyInfo(i))
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@@ -1,12 +1,15 @@
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from .scene_stadium import SinglePlayerStadiumScene
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from .env_bases import MJCFBaseBulletEnv
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import numpy as np
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import pybullet as p
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from robot_locomotors import Hopper, Walker2D, HalfCheetah, Ant, Humanoid
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class WalkerBaseBulletEnv(MJCFBaseBulletEnv):
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def __init__(self, robot):
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MJCFBaseBulletEnv.__init__(self, robot)
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def __init__(self, robot, render=False):
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print("WalkerBase::__init__")
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MJCFBaseBulletEnv.__init__(self, robot, render)
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self.camera_x = 0
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self.walk_target_x = 1e3 # kilometer away
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self.walk_target_y = 0
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@@ -16,11 +19,15 @@ class WalkerBaseBulletEnv(MJCFBaseBulletEnv):
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return self.stadium_scene
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def _reset(self):
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r = MJCFBaseBulletEnv._reset(self)
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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self.parts, self.jdict, self.ordered_joints, self.robot_body = self.robot.addToScene(
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self.stadium_scene.ground_plane_mjcf)
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self.ground_ids = set([(self.parts[f].bodies[self.parts[f].bodyIndex], self.parts[f].bodyPartIndex) for f in
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self.foot_ground_object_names])
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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return r
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def move_robot(self, init_x, init_y, init_z):
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