Remove debug code.
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@@ -276,22 +276,6 @@ void PhysicsClientExample::prepareAndSubmitCommand(int commandId)
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//b3RequestCameraImageSelectRenderer(commandHandle,ER_BULLET_HARDWARE_OPENGL);
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float viewMatrix[16];
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float cameraTargetPosition[3] = {0.0, 0.0, 0.0};
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float distance = 1.0;
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float yaw = 10.0;
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float pitch = 70.0;
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float roll = 0.0;
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int upAxis = 2;
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float cameraDistance;
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float cameraYaw;
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float cameraPitch;
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float cameraTargetPositionNew[3];
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b3ComputeViewMatrixFromYawPitchRoll(cameraTargetPosition, distance, yaw, pitch, roll, upAxis, viewMatrix);
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b3ComputeYawPitchRollFromViewMatrix(viewMatrix, upAxis, cameraDistance, cameraYaw, cameraPitch, cameraTargetPositionNew);
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b3ComputeViewMatrixFromYawPitchRoll(cameraTargetPositionNew, cameraDistance, cameraYaw, cameraPitch, 0.0, upAxis, viewMatrix);
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float projectionMatrix[16];
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m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraProjectionMatrix(projectionMatrix);
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m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraViewMatrix(viewMatrix);
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