fix more memory leaks, ImportURDFExample is now leak-free
eliminate all run-time memory allocation (except for mouse-pick/ray-intersection) in ImportURDFExample
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@@ -36,6 +36,16 @@ protected:
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btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
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MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
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//cached data to avoid memory allocations
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btAlignedObjectArray<btQuaternion> m_scratch_world_to_local;
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btAlignedObjectArray<btVector3> m_scratch_local_origin;
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btAlignedObjectArray<btQuaternion> m_scratch_world_to_local1;
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btAlignedObjectArray<btVector3> m_scratch_local_origin1;
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btAlignedObjectArray<btScalar> m_scratch_r;
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btAlignedObjectArray<btVector3> m_scratch_v;
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btAlignedObjectArray<btMatrix3x3> m_scratch_m;
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virtual void calculateSimulationIslands();
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virtual void updateActivationState(btScalar timeStep);
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virtual void solveConstraints(btContactSolverInfo& solverInfo);
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