Merge pull request #975 from erwincoumans/master
Rewrite 'diagonalize' to use 'extractRotation', should fix Issue 846 ///See http://dl.acm.org/citation.cfm?doid=2994258.2994269 tweak Minitaur/RobotSimulator, fix target value from int to double.
This commit is contained in:
@@ -27,47 +27,79 @@ MinitaurSetup::~MinitaurSetup()
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delete m_data;
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delete m_data;
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}
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}
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void MinitaurSetup::resetPose()
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void MinitaurSetup::setDesiredMotorAngle(class b3RobotSimulatorClientAPI* sim, const char* motorName, double desiredAngle, double maxTorque, double kp, double kd)
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{
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{
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#if 0
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b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_POSITION_VELOCITY_PD);
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def resetPose(self):
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controlArgs.m_maxTorqueValue = maxTorque;
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#right front leg
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controlArgs.m_kd = kd;
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self.disableAllMotors()
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controlArgs.m_kp = kp;
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightR_joint'],1.57)
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controlArgs.m_targetPosition = desiredAngle;
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightR_link'],-2.2)
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sim->setJointMotorControl(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorName],controlArgs);
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightL_joint'],-1.57)
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}
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.quadruped,self.jointNameToId['knee_front_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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self.setMotorAngleByName('motor_front_rightR_joint', 1.57)
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self.setMotorAngleByName('motor_front_rightL_joint',-1.57)
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#left front leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.quadruped,self.jointNameToId['knee_front_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_front_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_front_leftL_joint',-1.57)
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#right back leg
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void MinitaurSetup::resetPose(class b3RobotSimulatorClientAPI* sim)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightR_joint'],1.57)
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{
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightR_link'],-2.2)
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//release all motors
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightL_joint'],-1.57)
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int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightL_link'],2.2)
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for (int i=0;i<numJoints;i++)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.quadruped,self.jointNameToId['knee_back_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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{
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self.setMotorAngleByName('motor_back_rightR_joint', 1.57)
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b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
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self.setMotorAngleByName('motor_back_rightL_joint',-1.57)
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controlArgs.m_maxTorqueValue = 0;
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sim->setJointMotorControl(m_data->m_quadrupedUniqueId,i,controlArgs);
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}
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//right front leg
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_front_rightR_joint"],1.57);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_rightR_link"],-2.2);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_front_rightL_joint"],-1.57);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_rightL_link"],2.2);
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b3JointInfo jointInfo;
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jointInfo.m_jointType = ePoint2PointType;
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jointInfo.m_parentFrame[0] = 0; jointInfo.m_parentFrame[1] = 0.01; jointInfo.m_parentFrame[2] = 0.2;
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jointInfo.m_childFrame[0] = 0; jointInfo.m_childFrame[1] = -0.015; jointInfo.m_childFrame[2] = 0.2;
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sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_rightR_link"],
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m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_rightL_link"],&jointInfo);
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setDesiredMotorAngle(sim,"motor_front_rightR_joint",1.57);
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setDesiredMotorAngle(sim,"motor_front_rightL_joint",-1.57);
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//left front leg
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_front_leftR_joint"],1.57);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_leftR_link"],-2.2);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_front_leftL_joint"],-1.57);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_leftL_link"],2.2);
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jointInfo.m_parentFrame[0] = 0; jointInfo.m_parentFrame[1] = -0.01; jointInfo.m_parentFrame[2] = 0.2;
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jointInfo.m_childFrame[0] = 0; jointInfo.m_childFrame[1] = 0.015; jointInfo.m_childFrame[2] = 0.2;
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sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_leftR_link"],
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m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_leftL_link"],&jointInfo);
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setDesiredMotorAngle(sim,"motor_front_leftR_joint", 1.57);
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setDesiredMotorAngle(sim,"motor_front_leftL_joint", -1.57);
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//right back leg
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_back_rightR_joint"],1.57);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_rightR_link"],-2.2);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_back_rightL_joint"],-1.57);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_rightL_link"],2.2);
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jointInfo.m_parentFrame[0] = 0; jointInfo.m_parentFrame[1] = 0.01; jointInfo.m_parentFrame[2] = 0.2;
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jointInfo.m_childFrame[0] = 0; jointInfo.m_childFrame[1] = -0.015; jointInfo.m_childFrame[2] = 0.2;
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sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_rightR_link"],
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m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_rightL_link"],&jointInfo);
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setDesiredMotorAngle(sim,"motor_back_rightR_joint", 1.57);
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setDesiredMotorAngle(sim,"motor_back_rightL_joint", -1.57);
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//left back leg
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_back_leftR_joint"],1.57);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_leftR_link"],-2.2);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_back_leftL_joint"],-1.57);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_leftL_link"],2.2);
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jointInfo.m_parentFrame[0] = 0; jointInfo.m_parentFrame[1] = -0.01; jointInfo.m_parentFrame[2] = 0.2;
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jointInfo.m_childFrame[0] = 0; jointInfo.m_childFrame[1] = 0.015; jointInfo.m_childFrame[2] = 0.2;
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sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_leftR_link"],
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m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_leftL_link"],&jointInfo);
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setDesiredMotorAngle(sim,"motor_back_leftR_joint", 1.57);
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setDesiredMotorAngle(sim,"motor_back_leftL_joint", -1.57);
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#left back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.quadruped,self.jointNameToId['knee_back_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_back_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_back_leftL_joint',-1.57)
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#endif
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}
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}
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int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI* sim, const b3Vector3& startPos, const b3Quaternion& startOrn)
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int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI* sim, const b3Vector3& startPos, const b3Quaternion& startOrn)
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@@ -90,7 +122,7 @@ int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI* sim, const b3V
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}
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}
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}
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}
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resetPose();
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resetPose(sim);
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return m_data->m_quadrupedUniqueId;
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return m_data->m_quadrupedUniqueId;
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}
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}
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@@ -6,6 +6,7 @@
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class MinitaurSetup
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class MinitaurSetup
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{
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{
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struct MinitaurSetupInternalData* m_data;
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struct MinitaurSetupInternalData* m_data;
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void resetPose(class b3RobotSimulatorClientAPI* sim);
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public:
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public:
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MinitaurSetup();
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MinitaurSetup();
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@@ -13,7 +14,7 @@ public:
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int setupMinitaur(class b3RobotSimulatorClientAPI* sim, const class b3Vector3& startPos=b3MakeVector3(0,0,0), const class b3Quaternion& startOrn = b3Quaternion(0,0,0,1));
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int setupMinitaur(class b3RobotSimulatorClientAPI* sim, const class b3Vector3& startPos=b3MakeVector3(0,0,0), const class b3Quaternion& startOrn = b3Quaternion(0,0,0,1));
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void resetPose();
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void setDesiredMotorAngle(class b3RobotSimulatorClientAPI* sim, const char* motorName, double desiredAngle, double maxTorque=3,double kp=0.1, double kd=0.9);
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};
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};
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#endif //MINITAUR_SIMULATION_SETUP_H
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#endif //MINITAUR_SIMULATION_SETUP_H
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@@ -15,7 +15,7 @@ int main(int argc, char* argv[])
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//Can also use eCONNECT_DIRECT,eCONNECT_SHARED_MEMORY,eCONNECT_UDP,eCONNECT_TCP, for example:
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//Can also use eCONNECT_DIRECT,eCONNECT_SHARED_MEMORY,eCONNECT_UDP,eCONNECT_TCP, for example:
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//sim->connect(eCONNECT_UDP, "localhost", 1234);
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//sim->connect(eCONNECT_UDP, "localhost", 1234);
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sim->configureDebugVisualizer( COV_ENABLE_GUI, 0);
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sim->configureDebugVisualizer( COV_ENABLE_GUI, 0);
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sim->configureDebugVisualizer( COV_ENABLE_SHADOWS, 0);//COV_ENABLE_WIREFRAME
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// sim->configureDebugVisualizer( COV_ENABLE_SHADOWS, 0);//COV_ENABLE_WIREFRAME
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//syncBodies is only needed when connecting to an existing physics server that has already some bodies
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//syncBodies is only needed when connecting to an existing physics server that has already some bodies
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sim->syncBodies();
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sim->syncBodies();
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@@ -27,7 +27,7 @@ int main(int argc, char* argv[])
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sim->loadURDF("plane.urdf");
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sim->loadURDF("plane.urdf");
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MinitaurSetup minitaur;
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MinitaurSetup minitaur;
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int minitaurUid = minitaur.setupMinitaur(sim, b3MakeVector3(0,0,1));
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int minitaurUid = minitaur.setupMinitaur(sim, b3MakeVector3(0,0,.3));
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b3RobotSimulatorLoadUrdfFileArgs args;
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b3RobotSimulatorLoadUrdfFileArgs args;
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@@ -43,12 +43,12 @@ int main(int argc, char* argv[])
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b3Clock clock;
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b3Clock clock;
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double startTime = clock.getTimeInSeconds();
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double startTime = clock.getTimeInSeconds();
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double simWallClockSeconds = 20.;
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double simWallClockSeconds = 20.;
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#if 0
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while (clock.getTimeInSeconds()-startTime < simWallClockSeconds)
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while (clock.getTimeInSeconds()-startTime < simWallClockSeconds)
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{
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{
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sim->stepSimulation();
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sim->stepSimulation();
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}
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}
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#endif
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sim->setRealTimeSimulation(true);
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sim->setRealTimeSimulation(true);
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startTime = clock.getTimeInSeconds();
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startTime = clock.getTimeInSeconds();
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@@ -512,7 +512,7 @@ bool b3RobotSimulatorClientAPI::getJointState(int bodyUniqueId, int jointIndex,
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return false;
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return false;
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}
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}
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bool b3RobotSimulatorClientAPI::resetJointState(int bodyUniqueId, int jointIndex, int targetValue)
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bool b3RobotSimulatorClientAPI::resetJointState(int bodyUniqueId, int jointIndex, double targetValue)
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{
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{
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b3SharedMemoryCommandHandle commandHandle;
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b3SharedMemoryCommandHandle commandHandle;
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b3SharedMemoryStatusHandle statusHandle;
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b3SharedMemoryStatusHandle statusHandle;
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@@ -161,7 +161,7 @@ public:
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bool getJointState(int bodyUniqueId, int jointIndex, struct b3JointSensorState *state);
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bool getJointState(int bodyUniqueId, int jointIndex, struct b3JointSensorState *state);
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bool resetJointState(int bodyUniqueId, int jointIndex, int targetValue);
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bool resetJointState(int bodyUniqueId, int jointIndex, double targetValue);
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void setJointMotorControl(int bodyUniqueId, int jointIndex, const struct b3RobotSimulatorJointMotorArgs& args);
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void setJointMotorControl(int bodyUniqueId, int jointIndex, const struct b3RobotSimulatorJointMotorArgs& args);
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@@ -647,92 +647,48 @@ public:
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return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
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return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
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}
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}
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///extractRotation is from "A robust method to extract the rotational part of deformations"
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///See http://dl.acm.org/citation.cfm?doid=2994258.2994269
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SIMD_FORCE_INLINE void extractRotation(btQuaternion &q,btScalar tolerance = 1.0e-9, int maxIter=100)
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{
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int iter =0;
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btScalar w;
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const btMatrix3x3& A=*this;
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for(iter = 0; iter < maxIter; iter++)
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{
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btMatrix3x3 R(q);
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btVector3 omega = (R.getColumn(0).cross(A.getColumn(0)) + R.getColumn(1).cross(A.getColumn(1))
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+ R.getColumn(2).cross(A.getColumn(2))
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) * (btScalar(1.0) / btFabs(R.getColumn(0).dot(A.getColumn(0)) + R.getColumn
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(1).dot(A.getColumn(1)) + R.getColumn(2).dot(A.getColumn(2))) +
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tolerance);
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w = omega.norm();
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if(w < tolerance)
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break;
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q = btQuaternion(btVector3((btScalar(1.0) / w) * omega),w) *
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q;
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q.normalize();
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}
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}
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/**@brief diagonalizes this matrix by the Jacobi method.
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/**@brief diagonalizes this matrix
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* @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
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* @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
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* coordinate system, i.e., old_this = rot * new_this * rot^T.
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* coordinate system, i.e., old_this = rot * new_this * rot^T.
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* @param threshold See iteration
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* @param threshold See iteration
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* @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied
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* @param maxIter The iteration stops when we hit the given tolerance or when maxIter have been executed.
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* by the sum of the absolute values of the diagonal, or when maxSteps have been executed.
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*
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* Note that this matrix is assumed to be symmetric.
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*/
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*/
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void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps)
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void diagonalize(btMatrix3x3& rot, btScalar tolerance = 1.0e-9, int maxIter=100)
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{
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{
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rot.setIdentity();
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btQuaternion r;
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for (int step = maxSteps; step > 0; step--)
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extractRotation(r,tolerance,maxIter);
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{
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rot.setRotation(r);
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// find off-diagonal element [p][q] with largest magnitude
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btMatrix3x3 rotInv = btMatrix3x3(r.inverse());
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int p = 0;
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btMatrix3x3 old = *this;
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int q = 1;
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setValue(old.tdotx( rotInv[0]), old.tdoty( rotInv[0]), old.tdotz( rotInv[0]),
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int r = 2;
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old.tdotx( rotInv[1]), old.tdoty( rotInv[1]), old.tdotz( rotInv[1]),
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btScalar max = btFabs(m_el[0][1]);
|
old.tdotx( rotInv[2]), old.tdoty( rotInv[2]), old.tdotz( rotInv[2]));
|
||||||
btScalar v = btFabs(m_el[0][2]);
|
|
||||||
if (v > max)
|
|
||||||
{
|
|
||||||
q = 2;
|
|
||||||
r = 1;
|
|
||||||
max = v;
|
|
||||||
}
|
|
||||||
v = btFabs(m_el[1][2]);
|
|
||||||
if (v > max)
|
|
||||||
{
|
|
||||||
p = 1;
|
|
||||||
q = 2;
|
|
||||||
r = 0;
|
|
||||||
max = v;
|
|
||||||
}
|
|
||||||
|
|
||||||
btScalar t = threshold * (btFabs(m_el[0][0]) + btFabs(m_el[1][1]) + btFabs(m_el[2][2]));
|
|
||||||
if (max <= t)
|
|
||||||
{
|
|
||||||
if (max <= SIMD_EPSILON * t)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
step = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// compute Jacobi rotation J which leads to a zero for element [p][q]
|
|
||||||
btScalar mpq = m_el[p][q];
|
|
||||||
btScalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq);
|
|
||||||
btScalar theta2 = theta * theta;
|
|
||||||
btScalar cos;
|
|
||||||
btScalar sin;
|
|
||||||
if (theta2 * theta2 < btScalar(10 / SIMD_EPSILON))
|
|
||||||
{
|
|
||||||
t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2))
|
|
||||||
: 1 / (theta - btSqrt(1 + theta2));
|
|
||||||
cos = 1 / btSqrt(1 + t * t);
|
|
||||||
sin = cos * t;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// approximation for large theta-value, i.e., a nearly diagonal matrix
|
|
||||||
t = 1 / (theta * (2 + btScalar(0.5) / theta2));
|
|
||||||
cos = 1 - btScalar(0.5) * t * t;
|
|
||||||
sin = cos * t;
|
|
||||||
}
|
|
||||||
|
|
||||||
// apply rotation to matrix (this = J^T * this * J)
|
|
||||||
m_el[p][q] = m_el[q][p] = 0;
|
|
||||||
m_el[p][p] -= t * mpq;
|
|
||||||
m_el[q][q] += t * mpq;
|
|
||||||
btScalar mrp = m_el[r][p];
|
|
||||||
btScalar mrq = m_el[r][q];
|
|
||||||
m_el[r][p] = m_el[p][r] = cos * mrp - sin * mrq;
|
|
||||||
m_el[r][q] = m_el[q][r] = cos * mrq + sin * mrp;
|
|
||||||
|
|
||||||
// apply rotation to rot (rot = rot * J)
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
{
|
|
||||||
btVector3& row = rot[i];
|
|
||||||
mrp = row[p];
|
|
||||||
mrq = row[q];
|
|
||||||
row[p] = cos * mrp - sin * mrq;
|
|
||||||
row[q] = cos * mrq + sin * mrp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -141,11 +141,11 @@ public:
|
|||||||
* @param yaw Angle around Z
|
* @param yaw Angle around Z
|
||||||
* @param pitch Angle around Y
|
* @param pitch Angle around Y
|
||||||
* @param roll Angle around X */
|
* @param roll Angle around X */
|
||||||
void setEulerZYX(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
|
void setEulerZYX(const btScalar& yawZ, const btScalar& pitchY, const btScalar& rollX)
|
||||||
{
|
{
|
||||||
btScalar halfYaw = btScalar(yaw) * btScalar(0.5);
|
btScalar halfYaw = btScalar(yawZ) * btScalar(0.5);
|
||||||
btScalar halfPitch = btScalar(pitch) * btScalar(0.5);
|
btScalar halfPitch = btScalar(pitchY) * btScalar(0.5);
|
||||||
btScalar halfRoll = btScalar(roll) * btScalar(0.5);
|
btScalar halfRoll = btScalar(rollX) * btScalar(0.5);
|
||||||
btScalar cosYaw = btCos(halfYaw);
|
btScalar cosYaw = btCos(halfYaw);
|
||||||
btScalar sinYaw = btSin(halfYaw);
|
btScalar sinYaw = btSin(halfYaw);
|
||||||
btScalar cosPitch = btCos(halfPitch);
|
btScalar cosPitch = btCos(halfPitch);
|
||||||
@@ -157,6 +157,28 @@ public:
|
|||||||
cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
|
cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
|
||||||
cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
|
cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**@brief Get the euler angles from this quaternion
|
||||||
|
* @param yaw Angle around Z
|
||||||
|
* @param pitch Angle around Y
|
||||||
|
* @param roll Angle around X */
|
||||||
|
void getEulerZYX(btScalar& yawZ, btScalar& pitchY, btScalar& rollX) const
|
||||||
|
{
|
||||||
|
btScalar squ;
|
||||||
|
btScalar sqx;
|
||||||
|
btScalar sqy;
|
||||||
|
btScalar sqz;
|
||||||
|
btScalar sarg;
|
||||||
|
sqx = m_floats[0] * m_floats[0];
|
||||||
|
sqy = m_floats[1] * m_floats[1];
|
||||||
|
sqz = m_floats[2] * m_floats[2];
|
||||||
|
squ = m_floats[3] * m_floats[3];
|
||||||
|
rollX = btAtan2(2 * (m_floats[1] * m_floats[2] + m_floats[3] * m_floats[0]), squ - sqx - sqy + sqz);
|
||||||
|
sarg = btScalar(-2.) * (m_floats[0] * m_floats[2] - m_floats[3] * m_floats[1]);
|
||||||
|
pitchY = sarg <= btScalar(-1.0) ? btScalar(-0.5) * SIMD_PI: (sarg >= btScalar(1.0) ? btScalar(0.5) * SIMD_PI : btAsin(sarg));
|
||||||
|
yawZ = btAtan2(2 * (m_floats[0] * m_floats[1] + m_floats[3] * m_floats[2]), squ + sqx - sqy - sqz);
|
||||||
|
}
|
||||||
|
|
||||||
/**@brief Add two quaternions
|
/**@brief Add two quaternions
|
||||||
* @param q The quaternion to add to this one */
|
* @param q The quaternion to add to this one */
|
||||||
SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q)
|
SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q)
|
||||||
|
|||||||
Reference in New Issue
Block a user