remove visual shape from CPU/TinyRenderer with removeBody

(thanks to Jeff Bingham for reporting the bug!)
This commit is contained in:
Erwin Coumans
2017-05-12 20:24:10 -07:00
parent 845eb43610
commit e2d596f4d0
4 changed files with 28 additions and 2 deletions

View File

@@ -5101,6 +5101,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
if (bodyHandle->m_multiBody->getBaseCollider())
{
m_data->m_visualConverter.removeVisualShape(bodyHandle->m_multiBody->getBaseCollider());
m_data->m_dynamicsWorld->removeCollisionObject(bodyHandle->m_multiBody->getBaseCollider());
int graphicsIndex = bodyHandle->m_multiBody->getBaseCollider()->getUserIndex();
m_data->m_guiHelper->removeGraphicsInstance(graphicsIndex);
@@ -5110,6 +5111,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
if (bodyHandle->m_multiBody->getLink(link).m_collider)
{
m_data->m_visualConverter.removeVisualShape(bodyHandle->m_multiBody->getLink(link).m_collider);
m_data->m_dynamicsWorld->removeCollisionObject(bodyHandle->m_multiBody->getLink(link).m_collider);
int graphicsIndex = bodyHandle->m_multiBody->getLink(link).m_collider->getUserIndex();
m_data->m_guiHelper->removeGraphicsInstance(graphicsIndex);
@@ -5126,6 +5128,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
}
if (bodyHandle->m_rigidBody)
{
m_data->m_visualConverter.removeVisualShape(bodyHandle->m_rigidBody);
serverCmd.m_removeObjectArgs.m_bodyUniqueIds[serverCmd.m_removeObjectArgs.m_numBodies++] = bodyUniqueId;
//todo: clear all other remaining data...
m_data->m_dynamicsWorld->removeRigidBody(bodyHandle->m_rigidBody);