added InternalEdgeDemo and fixes for btInternalEdgeUtility
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@@ -36,12 +36,9 @@ const int numObjects = 2;
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GL_Simplex1to4 simplex;
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btCollisionObject objects[maxNumObjects];
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btCollisionWorld* collisionWorld = 0;
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int screenWidth = 640;
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int screenHeight = 480;
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GLDebugDrawer debugDrawer;
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