refactor to allow various gfx backends (work-in-progress)
This commit is contained in:
@@ -1,5 +1,28 @@
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//#include "OpenGLWindow/OpenGLInclude.h"
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//#include "OpenGL/gl.h"
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#define USE_OPENGL2
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#ifdef USE_OPENGL2
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#include "OpenGLWindow/SimpleOpenGL2App.h"
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#else
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#endif
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#ifdef __APPLE__
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#include "OpenGLWindow/MacOpenGLWindow.h"
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#else
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#include "GL/glew.h"
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#ifdef _WIN32
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#include "OpenGLWindow/Win32OpenGLWindow.h"
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#else
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//let's cross the fingers it is Linux/X11
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#include "OpenGLWindow/X11OpenGLWindow.h"
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#endif //_WIN32
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#endif//__APPLE__
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#include "Gwen/Renderers/OpenGL_DebugFont.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "assert.h"
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#include <stdio.h>
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@@ -11,11 +34,172 @@
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#include "Bullet3AppSupport/GwenProfileWindow.h"
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#include "Bullet3AppSupport/GwenTextureWindow.h"
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#include "Bullet3AppSupport/GraphingTexture.h"
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#include "OpenGLWindow/CommonRenderInterface.h"
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#include "OpenGLWindow/SimpleCamera.h"
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CommonGraphicsApp* app=0;
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struct TestRenderer : public CommonRenderInterface
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{
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int m_width;
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int m_height;
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SimpleCamera m_camera;
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TestRenderer(int width, int height)
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:m_width(width),
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m_height(height)
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{
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}
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virtual void init()
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{
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}
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virtual void updateCamera(int upAxis)
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{
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float projection[16];
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float view[16];
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m_camera.setAspectRatio((float)m_width/(float)m_height);
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m_camera.update();
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m_camera.getCameraProjectionMatrix(projection);
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m_camera.getCameraViewMatrix(view);
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GLfloat projMat[16];
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GLfloat viewMat[16];
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for (int i=0;i<16;i++)
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{
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viewMat[i] = view[i];
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projMat[i] = projection[i];
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}
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMultMatrixf(projMat);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMultMatrixf(viewMat);
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}
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virtual void removeAllInstances()
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{
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}
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virtual void setCameraDistance(float dist)
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{
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m_camera.setCameraDistance(dist);
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}
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virtual void setCameraPitch(float pitch)
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{
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m_camera.setCameraPitch(pitch);
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}
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virtual void setCameraTargetPosition(float x, float y, float z)
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{
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m_camera.setCameraTargetPosition(x,y,z);
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}
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virtual void getCameraPosition(float cameraPos[4])
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{
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float pos[3];
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m_camera.getCameraPosition(pos);
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cameraPos[0] = pos[0];
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cameraPos[1] = pos[1];
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cameraPos[2] = pos[2];
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}
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virtual void getCameraPosition(double cameraPos[4])
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{
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float pos[3];
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m_camera.getCameraPosition(pos);
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cameraPos[0] = pos[0];
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cameraPos[1] = pos[1];
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cameraPos[2] = pos[2];
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}
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virtual void setCameraTargetPosition(float cameraPos[4])
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{
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m_camera.setCameraTargetPosition(cameraPos[0],cameraPos[1],cameraPos[2]);
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}
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virtual void getCameraTargetPosition(float cameraPos[4]) const
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{
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m_camera.getCameraTargetPosition(cameraPos);
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}
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virtual void getCameraTargetPosition(double cameraPos[4]) const
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{
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cameraPos[0] = 1;
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cameraPos[1] = 1;
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cameraPos[2] = 1;
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}
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virtual void renderScene()
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{
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}
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virtual int getScreenWidth()
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{
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return m_width;
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}
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virtual int getScreenHeight()
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{
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return m_height;
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}
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
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{
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return 0;
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}
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virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)
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{
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int pointStrideInFloats = pointStrideInBytes/4;
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glLineWidth(pointDrawSize);
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for (int i=0;i<numIndices;i+=2)
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{
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int index0 = indices[i];
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int index1 = indices[i+1];
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btVector3 fromColor(color[0],color[1],color[2]);
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btVector3 toColor(color[0],color[1],color[2]);
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btVector3 from(positions[index0*pointStrideInFloats],positions[index0*pointStrideInFloats+1],positions[index0*pointStrideInFloats+2]);
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btVector3 to(positions[index1*pointStrideInFloats],positions[index1*pointStrideInFloats+1],positions[index1*pointStrideInFloats+2]);
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glBegin(GL_LINES);
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glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ());
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glVertex3d(from.getX(), from.getY(), from.getZ());
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glColor3f(toColor.getX(), toColor.getY(), toColor.getZ());
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glVertex3d(to.getX(), to.getY(), to.getZ());
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glEnd();
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}
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}
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virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth)
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{
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glLineWidth(lineWidth);
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glBegin(GL_LINES);
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glColor3f(color[0],color[1],color[2]);
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glVertex3d(from[0],from[1],from[2]);
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glVertex3d(to[0],to[1],to[2]);
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glEnd();
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}
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virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)
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{
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return 0;
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}
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virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)
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{
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}
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virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)
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{
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}
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virtual void writeTransforms()
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{
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}
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};
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b3gWindowInterface* s_window = 0;
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CommonParameterInterface* s_parameterInterface=0;
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CommonRenderInterface* s_instancingRenderer=0;
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#define DEMO_SELECTION_COMBOBOX 13
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const char* startFileName = "bulletDemo.txt";
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static SimpleOpenGL3App* app=0;
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static GwenUserInterface* gui = 0;
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static int sCurrentDemoIndex = 0;
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static int sCurrentHightlighted = 0;
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@@ -30,82 +214,14 @@ int midiBaseIndex = 176;
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//#include <float.h>
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//unsigned int fp_control_state = _controlfp(_EM_INEXACT, _MCW_EM);
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#ifdef B3_USE_MIDI
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#include "../../btgui/MidiTest/RtMidi.h"
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bool chooseMidiPort( RtMidiIn *rtmidi )
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{
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if (!rtmidi)
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return false;
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std::string portName;
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unsigned int i = 0, nPorts = rtmidi->getPortCount();
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if ( nPorts == 0 ) {
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std::cout << "No input ports available!" << std::endl;
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return false;
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}
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if ( nPorts == 1 ) {
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std::cout << "\nOpening " << rtmidi->getPortName() << std::endl;
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}
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else {
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for ( i=0; i<nPorts; i++ ) {
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portName = rtmidi->getPortName(i);
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std::cout << " Input port #" << i << ": " << portName << '\n';
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}
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do {
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std::cout << "\nChoose a port number: ";
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std::cin >> i;
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} while ( i >= nPorts );
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}
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// std::getline( std::cin, keyHit ); // used to clear out stdin
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rtmidi->openPort( i );
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return true;
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}
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void PairMidiCallback( double deltatime, std::vector< unsigned char > *message, void *userData )
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{
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unsigned int nBytes = message->size();
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if (nBytes==3)
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{
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//if ( message->at(1)==16)
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{
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printf("midi %d at %f = %d\n", message->at(1), deltatime, message->at(2));
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//test->SetValue(message->at(2));
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#if KORG_MIDI
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if (message->at(0)>=midiBaseIndex && message->at(0)<(midiBaseIndex+8))
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{
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int sliderIndex = message->at(0)-midiBaseIndex;//-16;
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printf("sliderIndex = %d\n", sliderIndex);
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float sliderValue = message->at(2);
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printf("sliderValue = %f\n", sliderValue);
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app->m_parameterInterface->setSliderValue(sliderIndex,sliderValue);
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}
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#else
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//ICONTROLS
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if (message->at(0)==176)
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{
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int sliderIndex = message->at(1)-32;//-16;
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printf("sliderIndex = %d\n", sliderIndex);
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float sliderValue = message->at(2);
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printf("sliderValue = %f\n", sliderValue);
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app->m_parameterInterface->setSliderValue(sliderIndex,sliderValue);
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}
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#endif
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}
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}
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}
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#endif //B3_USE_MIDI
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b3KeyboardCallback prevKeyboardCallback = 0;
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void MyKeyboardCallback(int key, int state)
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{
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@@ -146,15 +262,16 @@ void MyKeyboardCallback(int key, int state)
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useShadowMap=!useShadowMap;
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}
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if (key==B3G_ESCAPE && app && app->m_window)
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if (key==B3G_ESCAPE && s_window)
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{
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app->m_window->setRequestExit();
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s_window->setRequestExit();
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}
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b3DefaultKeyboardCallback(key,state);
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if (prevKeyboardCallback)
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prevKeyboardCallback(key,state);
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}
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b3MouseMoveCallback prevMouseMoveCallback = 0;
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static void MyMouseMoveCallback( float x, float y)
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{
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bool handled = false;
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@@ -163,8 +280,14 @@ static void MyMouseMoveCallback( float x, float y)
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if (!handled && gui)
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handled = gui->mouseMoveCallback(x,y);
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if (!handled)
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b3DefaultMouseMoveCallback(x,y);
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{
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if (prevMouseMoveCallback)
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prevMouseMoveCallback(x,y);
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}
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}
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b3MouseButtonCallback prevMouseButtonCallback = 0;
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static void MyMouseButtonCallback(int button, int state, float x, float y)
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{
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bool handled = false;
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@@ -176,7 +299,11 @@ static void MyMouseButtonCallback(int button, int state, float x, float y)
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handled = gui->mouseButtonCallback(button,state,x,y);
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if (!handled)
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b3DefaultMouseButtonCallback(button,state,x,y);
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{
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if (prevMouseButtonCallback )
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prevMouseButtonCallback (button,state,x,y);
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}
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// b3DefaultMouseButtonCallback(button,state,x,y);
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}
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#include <string.h>
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@@ -187,17 +314,17 @@ void openURDFDemo(const char* filename)
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if (sCurrentDemo)
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{
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sCurrentDemo->exitPhysics();
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app->m_instancingRenderer->removeAllInstances();
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s_instancingRenderer->removeAllInstances();
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delete sCurrentDemo;
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sCurrentDemo=0;
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}
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app->m_parameterInterface->removeAllParameters();
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s_parameterInterface->removeAllParameters();
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ImportUrdfDemo* physicsSetup = new ImportUrdfDemo();
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physicsSetup->setFileName(filename);
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sCurrentDemo = new BasicDemo(app, physicsSetup);
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sCurrentDemo = new BasicDemo(0, physicsSetup);
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if (sCurrentDemo)
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{
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@@ -219,13 +346,13 @@ void selectDemo(int demoIndex)
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if (sCurrentDemo)
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{
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sCurrentDemo->exitPhysics();
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app->m_instancingRenderer->removeAllInstances();
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s_instancingRenderer->removeAllInstances();
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delete sCurrentDemo;
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sCurrentDemo=0;
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}
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if (allDemos[demoIndex].m_createFunc && app)
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if (allDemos[demoIndex].m_createFunc)
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{
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app->m_parameterInterface->removeAllParameters();
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s_parameterInterface->removeAllParameters();
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sCurrentDemo = (*allDemos[demoIndex].m_createFunc)(app);
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if (sCurrentDemo)
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{
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@@ -359,7 +486,7 @@ void fileOpenCallback()
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{
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char filename[1024];
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int len = app->m_window->fileOpenDialog(filename,1024);
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int len = s_window->fileOpenDialog(filename,1024);
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if (len)
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{
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//todo(erwincoumans) check if it is actually URDF
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@@ -379,31 +506,66 @@ int main(int argc, char* argv[])
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int width = 1024;
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int height=768;
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// wci.m_resizeCallback = MyResizeCallback;
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app = new SimpleOpenGL3App("AllBullet2Demos",width,height);
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app->m_instancingRenderer->setCameraDistance(13);
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app->m_instancingRenderer->setCameraPitch(0);
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app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0));
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app->m_window->setMouseMoveCallback(MyMouseMoveCallback);
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app->m_window->setMouseButtonCallback(MyMouseButtonCallback);
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app->m_window->setKeyboardCallback(MyKeyboardCallback);
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#ifdef USE_OPENGL2
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app = new SimpleOpenGL2App("AllBullet2Demos",width,height);
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app->m_renderer = new TestRenderer(width,height);
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#else
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SimpleOpenGL3App* simpleApp = new SimpleOpenGL3App("AllBullet2Demos",width,height);
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app = simpleApp;
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#endif
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s_instancingRenderer = app->m_renderer;
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s_window = app->m_window;
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prevMouseMoveCallback = s_window->getMouseMoveCallback();
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s_window->setMouseMoveCallback(MyMouseMoveCallback);
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prevMouseButtonCallback = s_window->getMouseButtonCallback();
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s_window->setMouseButtonCallback(MyMouseButtonCallback);
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prevKeyboardCallback = s_window->getKeyboardCallback();
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s_window->setKeyboardCallback(MyKeyboardCallback);
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app->m_renderer->setCameraDistance(13);
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app->m_renderer->setCameraPitch(0);
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app->m_renderer->setCameraTargetPosition(0,0,0);
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/*
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SimpleOpenGL3App* app = new SimpleOpenGL3App("AllBullet2Demos",width,height);
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s_instancingRenderer->setCameraDistance(13);
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s_instancingRenderer->setCameraPitch(0);
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s_instancingRenderer->setCameraTargetPosition(0,0,0);
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s_window->setMouseMoveCallback(MyMouseMoveCallback);
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s_window->setMouseButtonCallback(MyMouseButtonCallback);
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s_window->setKeyboardCallback(MyKeyboardCallback);
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*/
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assert(glGetError()==GL_NO_ERROR);
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sth_stash* fontstash=app->getFontStash();
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gui = new GwenUserInterface;
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gui->init(width,height,fontstash,app->m_window->getRetinaScale());
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GL3TexLoader* myTexLoader = new GL3TexLoader;
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#ifdef USE_OPENGL2
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Gwen::Renderer::Base* gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();
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#else
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sth_stash* fontstash=simpleApp->getFontStash();
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Gwen::Renderer::Base* gwenRenderer = new GwenOpenGL3CoreRenderer(simpleApp->m_primRenderer,fontstash,width,height,s_window->getRetinaScale(),myTexLoader);
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#endif
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//
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gui->init(width,height,gwenRenderer,s_window->getRetinaScale());
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// gui->getInternalData()->m_explorerPage
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Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl;
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GL3TexLoader* myTexLoader = new GL3TexLoader;
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gui->getInternalData()->pRenderer->setTextureLoader(myTexLoader);
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//gui->getInternalData()->pRenderer->setTextureLoader(myTexLoader);
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MyProfileWindow* profWindow = setupProfileWindow(gui->getInternalData());
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profileWindowSetVisible(profWindow,false);
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#if 0
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{
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MyGraphInput input(gui->getInternalData());
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input.m_width=300;
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@@ -448,10 +610,9 @@ int main(int argc, char* argv[])
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setupTextureWindow(input);
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}
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//destroyTextureWindow(gw);
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#endif
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s_parameterInterface = app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());
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app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());
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//gui->getInternalData()->m_demoPage;
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int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry);
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@@ -520,13 +681,13 @@ int main(int argc, char* argv[])
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{
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assert(glGetError()==GL_NO_ERROR);
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app->m_instancingRenderer->init();
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s_instancingRenderer->init();
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DrawGridData dg;
|
||||
dg.upAxis = app->getUpAxis();
|
||||
|
||||
{
|
||||
BT_PROFILE("Update Camera");
|
||||
app->m_instancingRenderer->updateCamera(dg.upAxis);
|
||||
s_instancingRenderer->updateCamera(dg.upAxis);
|
||||
}
|
||||
{
|
||||
BT_PROFILE("Draw Grid");
|
||||
@@ -571,20 +732,30 @@ int main(int argc, char* argv[])
|
||||
if (!pauseSimulation)
|
||||
processProfileData(profWindow,false);
|
||||
{
|
||||
#ifdef USE_OPENGL2
|
||||
{
|
||||
saveOpenGLState(width,height);
|
||||
}
|
||||
#endif
|
||||
BT_PROFILE("Draw Gwen GUI");
|
||||
gui->draw(app->m_instancingRenderer->getScreenWidth(),app->m_instancingRenderer->getScreenHeight());
|
||||
gui->draw(s_instancingRenderer->getScreenWidth(),s_instancingRenderer->getScreenHeight());
|
||||
#ifdef USE_OPENGL2
|
||||
restoreOpenGLState();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
toggle=1-toggle;
|
||||
{
|
||||
BT_PROFILE("Sync Parameters");
|
||||
app->m_parameterInterface->syncParameters();
|
||||
s_parameterInterface->syncParameters();
|
||||
}
|
||||
{
|
||||
BT_PROFILE("Swap Buffers");
|
||||
app->swapBuffer();
|
||||
}
|
||||
} while (!app->m_window->requestedExit());
|
||||
|
||||
|
||||
} while (!s_window->requestedExit());
|
||||
|
||||
// selectDemo(0);
|
||||
delete gui;
|
||||
|
||||
Reference in New Issue
Block a user