refactor to allow various gfx backends (work-in-progress)
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@@ -6,9 +6,9 @@
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class ImportObjDemo : public CommonRigidBodySetup
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{
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struct SimpleOpenGL3App* m_app;
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struct CommonGraphicsApp* m_app;
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public:
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ImportObjDemo(SimpleOpenGL3App* app);
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ImportObjDemo(CommonGraphicsApp* app);
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virtual ~ImportObjDemo();
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virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
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