refactor to allow various gfx backends (work-in-progress)

This commit is contained in:
Erwin Coumans
2014-09-23 18:27:16 -07:00
parent 76f4bd9a9d
commit e314f56f9d
49 changed files with 1171 additions and 296 deletions

View File

@@ -14,7 +14,7 @@
static const float scaling=0.35f;
BasicDemo::BasicDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
BasicDemo::BasicDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup)
:Bullet2RigidBodyDemo(app,physicsSetup)
{
}

View File

@@ -16,13 +16,13 @@ class BasicDemo : public Bullet2RigidBodyDemo
public:
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
static BulletDemoInterface* MyCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new BasicDemoPhysicsSetup();
return new BasicDemo(app, physicsSetup);
}
BasicDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
BasicDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup);
virtual ~BasicDemo();
void createGround(int cubeShapeId);

View File

@@ -19,35 +19,35 @@ class HingeDemo : public BasicDemo
int m_hingeMethod;
public:
static BulletDemoInterface* FeatherstoneCreateFunc(SimpleOpenGL3App* app)
static BulletDemoInterface* FeatherstoneCreateFunc(CommonGraphicsApp* app)
{
return new HingeDemo(app, FEATHERSTONE_HINGE);
}
static BulletDemoInterface* DantzigCreateFunc(SimpleOpenGL3App* app)
static BulletDemoInterface* DantzigCreateFunc(CommonGraphicsApp* app)
{
return new HingeDemo(app, DANTZIG_HINGE);
}
static BulletDemoInterface* LemkeCreateFunc(SimpleOpenGL3App* app)
static BulletDemoInterface* LemkeCreateFunc(CommonGraphicsApp* app)
{
return new HingeDemo(app, LEMKE_HINGE);
}
static BulletDemoInterface* PGSCreateFunc(SimpleOpenGL3App* app)
static BulletDemoInterface* PGSCreateFunc(CommonGraphicsApp* app)
{
return new HingeDemo(app, PGS_HINGE);
}
static BulletDemoInterface* SICreateFunc(SimpleOpenGL3App* app)
static BulletDemoInterface* SICreateFunc(CommonGraphicsApp* app)
{
return new HingeDemo(app, SI_HINGE);
}
static BulletDemoInterface* InertiaCreateFunc(SimpleOpenGL3App* app)
static BulletDemoInterface* InertiaCreateFunc(CommonGraphicsApp* app)
{
return new HingeDemo(app, INERTIA_HINGE);
}
HingeDemo(SimpleOpenGL3App* app, HINGE_CREATION_METHOD hingeMethod);
HingeDemo(CommonGraphicsApp* app, HINGE_CREATION_METHOD hingeMethod);
class btMultiBody* createFeatherstoneHinge(class btMultiBodyDynamicsWorld* world, const struct btMultiBodySettings2& settings);