refactor to allow various gfx backends (work-in-progress)
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@@ -14,7 +14,7 @@
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static const float scaling=0.35f;
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BasicDemo::BasicDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
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BasicDemo::BasicDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup)
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:Bullet2RigidBodyDemo(app,physicsSetup)
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{
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}
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