refactor to allow various gfx backends (work-in-progress)
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@@ -11,12 +11,12 @@ class ChainDemo : public Bullet2RigidBodyDemo
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public:
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static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
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static BulletDemoInterface* MyCreateFunc(CommonGraphicsApp* app)
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{
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return new ChainDemo(app);
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}
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ChainDemo(SimpleOpenGL3App* app);
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ChainDemo(CommonGraphicsApp* app);
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virtual ~ChainDemo();
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void createGround(int cubeShapeId);
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