refactor to allow various gfx backends (work-in-progress)
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@@ -32,7 +32,7 @@ static float friction = 1.;
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MultiDofDemo::MultiDofDemo(SimpleOpenGL3App* app)
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MultiDofDemo::MultiDofDemo(CommonGraphicsApp* app)
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:FeatherstoneDemo1(app)
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{
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}
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@@ -75,8 +75,8 @@ void MultiDofDemo::initPhysics()
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if(g_firstInit)
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{
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this->m_glApp->m_instancingRenderer->setCameraDistance(btScalar(10.*scaling));
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this->m_glApp->m_instancingRenderer->setCameraPitch(50);
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this->m_glApp->m_renderer->setCameraDistance(btScalar(10.*scaling));
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this->m_glApp->m_renderer->setCameraPitch(50);
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g_firstInit = false;
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}
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///collision configuration contains default setup for memory, collision setup
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@@ -159,7 +159,7 @@ void MultiDofDemo::initPhysics()
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///
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addColliders_testMultiDof(mbC, world, baseHalfExtents, linkHalfExtents);
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int cubeShapeId = m_glApp->registerCubeShape();
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int cubeShapeId = m_glApp->registerCubeShape(1,1,1);
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/////////////////////////////////////////////////////////////////
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btScalar groundHeight = -51.55;
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if (!multibodyOnly)
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@@ -183,7 +183,7 @@ void MultiDofDemo::initPhysics()
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//add the body to the dynamics world
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m_dynamicsWorld->addRigidBody(body,1,1+2);//,1,1+2);
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int index = m_glApp->m_instancingRenderer->registerGraphicsInstance(cubeShapeId,groundTransform.getOrigin(),groundTransform.getRotation(),btVector4(0,1,0,1),groundHalfExtents);
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int index = m_glApp->m_renderer->registerGraphicsInstance(cubeShapeId,groundTransform.getOrigin(),groundTransform.getRotation(),btVector4(0,1,0,1),groundHalfExtents);
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body->setUserIndex(index);
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@@ -223,12 +223,12 @@ void MultiDofDemo::initPhysics()
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m_dynamicsWorld->addRigidBody(body);//,1,1+2);
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int index = m_glApp->m_instancingRenderer->registerGraphicsInstance(cubeShapeId,startTransform.getOrigin(),startTransform.getRotation(),btVector4(1,1,0,1),halfExtents);
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int index = m_glApp->m_renderer->registerGraphicsInstance(cubeShapeId,startTransform.getOrigin(),startTransform.getRotation(),btVector4(1,1,0,1),halfExtents);
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body->setUserIndex(index);
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}
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m_glApp->m_instancingRenderer->writeTransforms();
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m_glApp->m_renderer->writeTransforms();
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/////////////////////////////////////////////////////////////////
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}
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@@ -295,7 +295,7 @@ btMultiBody* MultiDofDemo::createFeatherstoneMultiBody_testMultiDof(btMultiBodyD
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void MultiDofDemo::addColliders_testMultiDof(btMultiBody *pMultiBody, btMultiBodyDynamicsWorld *pWorld, const btVector3 &baseHalfExtents, const btVector3 &linkHalfExtents)
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{
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int cubeShapeId = m_glApp->registerCubeShape();
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int cubeShapeId = m_glApp->registerCubeShape(1,1,1);
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btAlignedObjectArray<btQuaternion> world_to_local;
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world_to_local.resize(pMultiBody->getNumLinks() + 1);
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@@ -325,7 +325,7 @@ void MultiDofDemo::addColliders_testMultiDof(btMultiBody *pMultiBody, btMultiBod
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pWorld->addCollisionObject(col, 2,1+2);
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int index = m_glApp->m_instancingRenderer->registerGraphicsInstance(cubeShapeId,tr.getOrigin(),tr.getRotation(),btVector4(0,0,1,1),baseHalfExtents);
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int index = m_glApp->m_renderer->registerGraphicsInstance(cubeShapeId,tr.getOrigin(),tr.getRotation(),btVector4(0,0,1,1),baseHalfExtents);
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col->setUserIndex(index);
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@@ -363,7 +363,7 @@ void MultiDofDemo::addColliders_testMultiDof(btMultiBody *pMultiBody, btMultiBod
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col->setWorldTransform(tr);
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col->setFriction(friction);
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pWorld->addCollisionObject(col,2,1+2);
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int index = m_glApp->m_instancingRenderer->registerGraphicsInstance(cubeShapeId,tr.getOrigin(),tr.getRotation(),btVector4(0,0,1,1),linkHalfExtents);
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int index = m_glApp->m_renderer->registerGraphicsInstance(cubeShapeId,tr.getOrigin(),tr.getRotation(),btVector4(0,0,1,1),linkHalfExtents);
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col->setUserIndex(index);
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