refactor to allow various gfx backends (work-in-progress)
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
struct LuaPhysicsSetup : public CommonPhysicsSetup
|
||||
{
|
||||
|
||||
LuaPhysicsSetup(class SimpleOpenGL3App* app);
|
||||
LuaPhysicsSetup(struct CommonGraphicsApp* app);
|
||||
virtual ~LuaPhysicsSetup();
|
||||
|
||||
class btDefaultCollisionConfiguration* m_config;
|
||||
@@ -17,7 +17,7 @@ struct LuaPhysicsSetup : public CommonPhysicsSetup
|
||||
class btDbvtBroadphase* m_bp;
|
||||
class btNNCGConstraintSolver* m_solver;
|
||||
class btDiscreteDynamicsWorld* m_dynamicsWorld;
|
||||
class SimpleOpenGL3App* m_glApp;
|
||||
struct CommonGraphicsApp* m_glApp;
|
||||
|
||||
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user