refactor to allow various gfx backends (work-in-progress)
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@@ -19,9 +19,9 @@ public:
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public:
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struct SimpleOpenGL3App* m_glApp;
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struct CommonGraphicsApp* m_glApp;
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Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
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Bullet2RigidBodyDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup);
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virtual void initPhysics();
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virtual void exitPhysics();
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virtual void renderScene();
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