added patch from Marten Svanfeld to pass collision filter group/mask in addRigidbody.

This commit is contained in:
ejcoumans
2007-06-29 19:37:30 +00:00
parent 114bfad68f
commit e33f5390dd
5 changed files with 21 additions and 4 deletions

View File

@@ -327,6 +327,19 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
}
}
void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
{
if (!body->isStaticOrKinematicObject())
{
body->setGravity(m_gravity);
}
if (body->getCollisionShape())
{
addCollisionObject(body,group,mask);
}
}
void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep)
{

View File

@@ -132,6 +132,8 @@ public:
virtual void addRigidBody(btRigidBody* body);
virtual void addRigidBody(btRigidBody* body, short group, short mask);
virtual void removeRigidBody(btRigidBody* body);
void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);