added patch from Marten Svanfeld to pass collision filter group/mask in addRigidbody.
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@@ -327,6 +327,19 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
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}
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}
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void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
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{
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if (!body->isStaticOrKinematicObject())
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{
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body->setGravity(m_gravity);
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}
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if (body->getCollisionShape())
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{
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addCollisionObject(body,group,mask);
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}
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}
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void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep)
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{
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