added patch from Marten Svanfeld to pass collision filter group/mask in addRigidbody.
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@@ -132,6 +132,8 @@ public:
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virtual void addRigidBody(btRigidBody* body);
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virtual void addRigidBody(btRigidBody* body, short group, short mask);
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virtual void removeRigidBody(btRigidBody* body);
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void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
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