Add default specular when there is not specular map. Add example for adjusting specular coefficient.
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@@ -832,6 +832,7 @@ struct SharedMemoryStatus
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struct StateLoggingResultArgs m_stateLoggingResultArgs;
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struct b3OpenGLVisualizerCameraInfo m_visualizerCameraResultArgs;
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struct b3ObjectArgs m_removeObjectArgs;
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struct b3DynamicInfo m_dynamicInfo;
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};
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};
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