add collision and inverse dynamics unit tests to cmake, .travis.yml and appveyor.yml
(more unit tests will follow, once this setup works)
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@@ -179,12 +179,12 @@ void testSphereSphereDistance(SphereSphereTestMethod method, btScalar abs_error)
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ASSERT_EQ(btScalar(0), distInfo.m_distance);
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}
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for (int rb=1;rb<10;rb++)
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for (int z=-20;z<20;z++)
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for (int rb=1;rb<5;rb++)
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for (int z=-5;z<5;z++)
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{
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for (int j=1;j<10;j++)
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for (int j=1;j<5;j++)
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{
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for (int i=-20;i<20;i++)
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for (int i=-5;i<5;i++)
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{
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if (i!=z)//skip co-centric spheres for now (todo(erwincoumans) fix this)
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{
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