fix ray-convex header file
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@@ -234,8 +234,8 @@ GpuRaytraceScene::GpuRaytraceScene()
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m_raytraceData = new GpuRaytraceInternalData;
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m_raytraceData->m_texId = new GLuint;
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m_raytraceData->textureWidth = 256;//1024;//1024;
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m_raytraceData->textureHeight = 256;//1024;
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m_raytraceData->textureWidth = 512;//1024;//1024;
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m_raytraceData->textureHeight = 512;//1024;
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//create new texture
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glGenTextures(1, m_raytraceData->m_texId);
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