add texture support in SDF, URDF for both OpenGL and software renderer (TinyRenderer)
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@@ -9,7 +9,7 @@
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<sphere radius="0.5"/>
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<mesh filename="textured_sphere_smooth.obj" scale="0.5 0.5 0.5"/>
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</geometry>
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</visual>
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<collision>
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@@ -122,11 +122,13 @@
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</collision>
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<visual name='visual'>
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<geometry>
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<box>
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<size>1 1 1</size>
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</box>
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</geometry>
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<mesh>
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<scale>1 1 1</scale>
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<uri>cube.obj</uri>
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</mesh>
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</geometry>
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<material>
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<diffuse>1 1 1 1</diffuse>
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<script>
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<name>Gazebo/Grey</name>
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<uri>file://media/materials/scripts/gazebo.material</uri>
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@@ -172,17 +174,15 @@
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</friction>
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</surface>
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</collision>
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<visual name='visual'>
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<visual name='visual'>
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<geometry>
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<box>
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<size>1 1 1</size>
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</box>
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</geometry>
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<mesh>
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<scale>1 1 1</scale>
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<uri>cube.obj</uri>
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</mesh>
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</geometry>
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<material>
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<script>
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<name>Gazebo/Grey</name>
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<uri>file://media/materials/scripts/gazebo.material</uri>
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</script>
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<diffuse>1 1 1 1</diffuse>
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</material>
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</visual>
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<self_collide>0</self_collide>
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