add texture support in SDF, URDF for both OpenGL and software renderer (TinyRenderer)
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@@ -9,7 +9,7 @@
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<sphere radius="0.5"/>
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<mesh filename="textured_sphere_smooth.obj" scale="0.5 0.5 0.5"/>
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</geometry>
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</visual>
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<collision>
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