add texture support in SDF, URDF for both OpenGL and software renderer (TinyRenderer)
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@@ -15,7 +15,6 @@ struct b3ImportMeshData
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class b3ImportMeshUtility
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{
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public:
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static int loadAndRegisterMeshFromFile(const std::string& fileName, class CommonRenderInterface* renderer);
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static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData);
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