Merge branch 'master' of https://github.com/erwincoumans/bullet3
This commit is contained in:
@@ -22,6 +22,7 @@
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int gSharedMemoryKey = -1;
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int gSharedMemoryKey = -1;
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int gDebugDrawFlags = 0;
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int gDebugDrawFlags = 0;
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bool gDisplayDistortion = false;
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bool gDisplayDistortion = false;
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bool gDisableDesktopGL = false;
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//how can you try typing on a keyboard, without seeing it?
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//how can you try typing on a keyboard, without seeing it?
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//it is pretty funny, to see the desktop in VR!
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//it is pretty funny, to see the desktop in VR!
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@@ -834,6 +835,8 @@ void CMainApplication::RenderFrame()
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}
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}
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RenderStereoTargets();
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RenderStereoTargets();
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if (!gDisableDesktopGL)
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{
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if (gDisplayDistortion)
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if (gDisplayDistortion)
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{
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{
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B3_PROFILE("RenderDistortion");
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B3_PROFILE("RenderDistortion");
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@@ -852,6 +855,7 @@ void CMainApplication::RenderFrame()
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 );
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 );
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}
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}
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}
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vr::Texture_t leftEyeTexture = {(void*)leftEyeDesc.m_nResolveTextureId, vr::API_OpenGL, vr::ColorSpace_Gamma };
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vr::Texture_t leftEyeTexture = {(void*)leftEyeDesc.m_nResolveTextureId, vr::API_OpenGL, vr::ColorSpace_Gamma };
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vr::VRCompositor()->Submit(vr::Eye_Left, &leftEyeTexture );
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vr::VRCompositor()->Submit(vr::Eye_Left, &leftEyeTexture );
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@@ -873,7 +877,10 @@ void CMainApplication::RenderFrame()
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// SwapWindow
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// SwapWindow
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{
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{
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B3_PROFILE("m_app->swapBuffer");
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B3_PROFILE("m_app->swapBuffer");
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if (!gDisableDesktopGL)
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{
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m_app->swapBuffer();
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m_app->swapBuffer();
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}
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//SDL_GL_SwapWindow( m_pWindow );
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//SDL_GL_SwapWindow( m_pWindow );
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}
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}
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@@ -2216,6 +2223,11 @@ void CGLRenderModel::Draw()
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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b3CommandLineArgs args(argc,argv);
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if (args.CheckCmdLineFlag("disable_desktop_gl"))
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{
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gDisableDesktopGL = true;
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}
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#ifdef BT_USE_CUSTOM_PROFILER
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#ifdef BT_USE_CUSTOM_PROFILER
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b3SetCustomEnterProfileZoneFunc(dcEnter);
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b3SetCustomEnterProfileZoneFunc(dcEnter);
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